In this update2
Full notes
Full Idiots' Fantasy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Idiots' Fantasy changes
Hello there, Idiots!
Leon here!
The last update was quite a long ago this was mostly because I was working on a new distortion shader. From now on, the updates will be seen more often as I'll use Idiots' Fantasy less as a learning space and give it more time. This update takes care of the spawning effects animation and sounds additionally it polishes many small parts of the game that had been left behind.
Here is a list of new changes:
Spawn Sound Effects
Fireplace Sound
Fire Sound
Steve pops out Sound
Exp collection sound
Thrust sound
Fixed The music randomization
Randomise the first song played as well
Added Trail to the gold
Lowered gold light intensity from 0.4 to 0.3
Lowered attack rotation
Added stretch in height
Increased Attack animation length
Deleted Attack animation-delay
Added "Version Canvas" displaying the current version of the game
Distortion of space on mob summon
1: Now when an enemy is spawning one of 5 random sounds will be played.
The next update is planed to occur by the end of the next month and at the latest it might appear in two months, its strongly dependent on how many features will be tackled with it.
Have a prosperous day! Leon
ps. Next update is going to rework barricades, re-balance the combat and more This update increases the game quality by around 5% next is planned to increase it by 10%
Source
Changelog.gg summarizes and formats this update. How we read updates.
