In this update1
Full notes
Full Idiots' Fantasy update
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What changed
- Gameplay
- Fixes
Idiots' Fantasy changes
Hello there!
This is the 1.0 update for the Demo of Idiots' Fantasy!
We've come a long way and I'm proud of the point we arrived at. As you might have noticed lately game development shifted towards polishing the game rather than adding new features/content. That is because I was dissatisfied with the game's lackluster state. Now the game is in a far better position, the original quality goal for this game is GUNGEON and I mean it! So don't think that this is the end, the game still has around 50% of its release polish. And content too! The release state game will have 5 times of what is now in the game!
This update seems small compared to the 1.0 mark but it's impactful on the gameplay and overall game feel.
Have the bean guy run rather than dance in loading
Have the thrown equipment temporarily disappear from the hand
Projectiles should stop on objects
Projectiles should have a (piercing ability) statistic
Projectiles should attach to objects at which their ( piercing ability ) hits 0
Have the arrow appear in the bow when charging
A particle effect around ranged attacks
Make an effect similar to meteorites entering the atmosphere
Projectiles should stay in-game as only graphics after being used up
Fix the disappearance delay
Ranged attack should create a particle effect as they dig into the target
Ranged attack should continue moving for 0.1s as they dig into the target
Unify the attack trigger system
Fixed Poking for the Goblin
I also added Vignette, which honestly adds crazy amounts of quality to the game. (You'll see it after playing)
Have a prosperous day! Leon (I'm going to use my actual name cause I'm proud of my game from now on)
Source
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