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Steam News18 November 20196y ago

ID-EGO-3.4.10

Fixes and improvements: An area which was under water was not covered by the water physics and post process volumes Slight tweaks to a sniper tower to grant the enemies better line of sight Slight loadingscreen tweak fo

Full notes

Full ID-EGO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
changedFixes and improvements:
changedSlight loadingscreen tweak for boss level to allow map longer to load
addedOpenable crates in the crane-puzzle now have their hatches highlighted when player is inside range to open them, as well as sounds for opening and dropping items
changedTweaks to forcefield deactivation widgets to make them a bit easier to click, as well as causing them to notify nearby enemies while ticking down
addedAdded some visual effects to last level to accompany the environment
fixedFixed a bug which caused one or more movement keys to be locked after a loadingscreen

ID-EGO changes

changedFixes and improvements:
changedSlight loadingscreen tweak for boss level to allow map longer to load
addedOpenable crates in the crane-puzzle now have their hatches highlighted when player is inside range to open them, as well as sounds for opening and dropping items
changedTweaks to forcefield deactivation widgets to make them a bit easier to click, as well as causing them to notify nearby enemies while ticking down
addedAdded some visual effects to last level to accompany the environment

Fixes and improvements:

  • An area which was under water was not covered by the water physics and post process volumes

  • Slight tweaks to a sniper tower to grant the enemies better line of sight

  • Slight loadingscreen tweak for boss level to allow map longer to load

  • ID-EGO should now move a bit smoother in the lobby

  • Openable crates in the crane-puzzle now have their hatches highlighted when player is inside range to open them, as well as sounds for opening and dropping items

  • Tweaks to forcefield deactivation widgets to make them a bit easier to click, as well as causing them to notify nearby enemies while ticking down

  • Added some visual effects to last level to accompany the environment

  • ID-EGO logo now plays instead of placeholder text at the end-game credits

  • Fixed a bug which caused one or more movement keys to be locked after a loadingscreen

Source

Steam News / 18 November 2019

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