Full notes
Full ID-EGO update
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What changed
- Gameplay
- Maps
- UI and audio
ID-EGO changes
Fixes and improvements:
An area which was under water was not covered by the water physics and post process volumes
Slight tweaks to a sniper tower to grant the enemies better line of sight
Slight loadingscreen tweak for boss level to allow map longer to load
ID-EGO should now move a bit smoother in the lobby
Openable crates in the crane-puzzle now have their hatches highlighted when player is inside range to open them, as well as sounds for opening and dropping items
Tweaks to forcefield deactivation widgets to make them a bit easier to click, as well as causing them to notify nearby enemies while ticking down
Added some visual effects to last level to accompany the environment
ID-EGO logo now plays instead of placeholder text at the end-game credits
Fixed a bug which caused one or more movement keys to be locked after a loadingscreen
Source
Changelog.gg summarizes and formats this update. How we read updates.
