What changed
0 fixes0 additions4 changes0 removals
- Compatibility
- Gameplay
- Performance
- Maps
changedThis will be the final beta-patch of ID-EGO! We are confident that we have captured all major nasty bugs and bugs that had any impact on a normal playthrough. The team have been relentless and spent many a sleepless nights in bugtesting, any final adjustments before release will be part of our release version. We will still continue to release fixes and improvements as necessary after release but we are confident and very excited about the current stage of the game!
changedFixes and improvements:
changedSlight tweaks to planet level layout to allow large enemies to pass through narrow areas and slight tweaks to render distance of different sized assets.
changedSlight tweaks to the final level and blocking access to earlier parts of the level when using the teleporter to travel to the later parts of the map as it does not play well backwards.
ID-EGO changes
changedThis will be the final beta-patch of ID-EGO! We are confident that we have captured all major nasty bugs and bugs that had any impact on a normal playthrough. The team have been relentless and spent many a sleepless nights in bugtesting, any final adjustments before release will be part of our release version. We will still continue to release fixes and improvements as necessary after release but we are confident and very excited about the current stage of the game!
changedFixes and improvements:
changedSlight tweaks to planet level layout to allow large enemies to pass through narrow areas and slight tweaks to render distance of different sized assets.
changedSlight tweaks to the final level and blocking access to earlier parts of the level when using the teleporter to travel to the later parts of the map as it does not play well backwards.
This will be the final beta-patch of ID-EGO! We are confident that we have captured all major nasty bugs and bugs that had any impact on a normal playthrough. The team have been relentless and spent many a sleepless nights in bugtesting, any final adjustments before release will be part of our release version. We will still continue to release fixes and improvements as necessary after release but we are confident and very excited about the current stage of the game!
Fixes and improvements:
Slight tweaks to planet level layout to allow large enemies to pass through narrow areas and slight tweaks to render distance of different sized assets.
Slight tweaks to the final level and blocking access to earlier parts of the level when using the teleporter to travel to the later parts of the map as it does not play well backwards.