Full notes
Full ID-EGO update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
ID-EGO changes
Bug fixes & Improvements
Objective at turret boss updated weirdly
Turret boss debris now fades gracefully
Auto uncrouch have a little higher tolerance
Removed several spots where the player could get stuck
Enemies that should respawn did not respawn
Slight tweak to en enemy character mesh
Allowed enemy impact sounds to have higher priority in the sound concurrency stream as they not played often enough due to other sounds overriding them
ID-EGO will not be affected by explosions in the last fight which caused him to move into wrong position
Corrected a misspelled objective
Enemy ragdolls have a shorter lifetime to improve performance
Planet level got a few tweaks for sniper line of sight reasons
Source
Changelog.gg summarizes and formats this update. How we read updates.
