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Steam News17 November 20196y ago

BETA-3.4.9

Bug fixes & Improvements Objective at turret boss updated weirdly Turret boss debris now fades gracefully Auto uncrouch have a little higher tolerance Removed several spots where the player could get stuck Enemies that

Full notes

Full ID-EGO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions5 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedBug fixes & Improvements
changedObjective at turret boss updated weirdly
removedRemoved several spots where the player could get stuck
changedSlight tweak to en enemy character mesh
changedAllowed enemy impact sounds to have higher priority in the sound concurrency stream as they not played often enough due to other sounds overriding them
fixedCorrected a misspelled objective

ID-EGO changes

changedBug fixes & Improvements
changedObjective at turret boss updated weirdly
removedRemoved several spots where the player could get stuck
changedSlight tweak to en enemy character mesh
changedAllowed enemy impact sounds to have higher priority in the sound concurrency stream as they not played often enough due to other sounds overriding them

Bug fixes & Improvements

  • Objective at turret boss updated weirdly

  • Turret boss debris now fades gracefully

  • Auto uncrouch have a little higher tolerance

  • Removed several spots where the player could get stuck

  • Enemies that should respawn did not respawn

  • Slight tweak to en enemy character mesh

  • Allowed enemy impact sounds to have higher priority in the sound concurrency stream as they not played often enough due to other sounds overriding them

  • ID-EGO will not be affected by explosions in the last fight which caused him to move into wrong position

  • Corrected a misspelled objective

  • Enemy ragdolls have a shorter lifetime to improve performance

  • Planet level got a few tweaks for sniper line of sight reasons

Source

Steam News / 17 November 2019

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