Full notes
Full Hyperwheel Overdrive update
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What changed
- Maps
- Fixes
- Balance
- Gameplay
- UI and audio
Hyperwheel Overdrive changes
v0.8.9 (Build 210): May 27, 2020
added new "Flatland" stage for learning the basics without so much ramp inteference and made it the starting stage
moved Vector Stadium ahead of Xenodome which makes Xenodome stage 3 now instead of stage 1
fixed menu bug where Match page buttons were sometimes being activated when on another menu page
fixed bug where potency for all stunt modifiers was being decreased in Stunt matches rather than just the active ones
fixed bug where stunt modifiers become increasingly powerful
fixed sparks particle system bug that over time results in the inability to cause damage to players
reduced jitter in car physics
reduced cases where wheel colliders catch the surface of an incline and upset the car
dampened boat buoyant forces based on vertical velocity to make bounces out from the water less extreme
fixed stunt bug where air time could be longer than the total stunt time (when ending a boat)
increased underwater plane speed slightly
significantly reduced boat rocking
added control setting to "Use auto-gyro pitch stabilization when airborne" (just like on the ground and enabled by default)
fixed Torque Biasing Threshold and Torque Biasing Percentage control settings and added Torque Matching Threshold setting
increased "Boing!" stunt bonus from 15% to 20%
decreased Spiked Ball launch force
adjusted Spiked Ball collision sounds (range, volume, sound effects)
changed Smasher collision sounds to be heavier (the same as Spiked Ball rather than the wing collision sound)
made Smasher collision sounds play when colliding with environment (rather than just other cars)
networked vehicle "grounded" status to control plane wing contrails and wing engine audio for remote players
increased plane wing engine audio volume for remote players
added additional reflection probes to Vector Stadium
adjusted Spy Rocket to not detect owner player
implemented new Comfort Setting: "Use forward camera on cockpit screen"
slightly increased cockpit camera screen resolution (and fixed aspect ratio)
moved rearview camera away slightly to show more of wheels
reduced Smasher time from 30 seconds to 8 seconds for races
increased Deathmatch winning points number from 6 to 10
adjusted wheel engine audio volumes and pitches and added a unique slight pitch bias for each other player
changed audio clip for tire squeal (and added multiple new ones)
Source
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