Full notes
Full Hypertrain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Performance
- Fixes
Another month, another update! This update focuses on multiplayer coop play through the addition of factions.
MAJOR NEW FEATURES
Factions A faction allows human players to work together under a single banner. Faction members share settlement ownership bonuses. Each faction has a tax fund which is used to distribute the faction's total wealth evenly across its members. A faction wins the game if the average of the lengths of all its members surpasses 50.
Toll Revenues Toll is now paid to the creator of the road segment. Toll revenues are paid out at the end of the day. Shop Stock Settlement shops now have a limited supply of wagons.
Control Mapping Controls can now be mapped to custom keys!
OTHER NEW FEATURES
Winding road segments.
New types of road overhangs.
Neon signs on stations and some buildings.
Purple gold items. Can be found in Marauder Nests. Rare but valuable.
Navigation Wagon. Provides HUD aids for navigation. Previously these aids (i.e. the compass and mission target indicators) were available by default.
CHANGES
Doubled the chunk size, which means the render distance is now doubled without any performance loss.
Improved cloud variety.
Starting settlements are now 50% larger.
Lots of minor UI changes.
FIXES
Fixed movement glitch when switching locomotives.
Fixed movement glitch when changing lanes to freshly built road segments.
Fixed movement glitch of battle trains.
Fixed issue where off-road trials were cut off by the main road.
We've also done extensive updating of the Hypertrain wiki. Be sure to check it out here. Known issue: not all language files have been updated yet.
Source
Changelog.gg summarizes and formats this update. How we read updates.
