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Steam News5 January 20265mo ago

Hyperspace Deck Command 1.1.006-1.1.009 (Modified)

1.1.006 (Modified) -Minor changes to encounter 1 bosses. -Slightly reduced challenge location SRM drops. -Remote Maintenance Yard challenge location now applies 2 bots / 1 hull on advance.

Full notes

Full Hyperspace Deck Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes0 additions2 changes0 removals
  • Events
  • Fixes
  • Balance
  • UI and audio
changedSlightly reduced challenge location SRM drops.
changedRemote Maintenance Yard challenge location now applies 2 bots / 1 hull on advance.
fixedFixed decay amp taking longer to resolve than intended.
fixedFixed a TU dongle unlock adding a wrong dongle to loot pool.
fixedFixed a scenario where fully boarding and then destroying a boss would prevent scuttle kills on other boss enemies.
fixedFixed a run mod interfering with flagship randomization.

1.1.006 (Modified)

-Minor changes to encounter 1 bosses.

-Slightly reduced challenge location SRM drops.

-Remote Maintenance Yard challenge location now applies 2 bots / 1 hull on advance.

-Fixed decay amp taking longer to resolve than intended.

-Fixed a TU dongle unlock adding a wrong dongle to loot pool.

-Fixed a scenario where fully boarding and then destroying a boss would prevent scuttle kills on other boss enemies.

-Fixed a run mod interfering with flagship randomization.

-Fixed Counter Battery not triggering on Backtracer Turret.

-Fixed cards being unable to target all enemies while having Scrambled.

-Other minor fixes.

1.1.009 (Modified)

-Bosses now set their timer to max when changing phase .

-Fixed Nano Launch Knobs not adding Intercept.

-Fixed an enemy type being able to reach permanent stealth through endless mode scaling.

-Fixed Doctrine Citadel affecting megaship.

-Fixed revenge EM support sometimes triggering on player ships.

-Fixed contained card text not updating when damage change after containment.

-Fixed a problem with how salvage bots count down.

-Fixed Pirate Mercenaries not gaining upgrade when hired on production world.

-Fixed some death checks not executing when units take wear and tear damage.

-Fixed on kill effects not triggering against hp units that die with shields remaining.

-Fixed boarded units being able to endlessly trigger infighting retaliate when targeting themselves due to subversion.

-Fixed some typos.

-Other small fixes.

Source

Steam News / 5 January 2026

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