Full notes
Full Hyperspace Deck Command update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
Hyperspace Deck Command changes
1.1.012
-Added 6 new depleatable cards, found in Contempter and Floatoid decks.
-Minor changes to Floatoid small craft visuals.
-Changed how random status is presented on Intervention Dogfighter.
-GP Shift Manager phase 1 HP increased (40-->50).
-GP Shift Manager now remains in target solar orbit mode once it gets there, only changing small craft type on mode switch.
-Fixed Random Tech run mod also spawning original commander construct.
-Fixed Datacide run mod preventing add to deck button from spawning.
-Fixed Spike-Wizard unlock not triggering on intercept mines.
-Fixed attack tells not resetting correctly when a card resets to not being scrambled.
-Fixed Time Dilation float text appearing on units without timer.
-Fixed some potential problems with slow motion on boss phase change.
-Fixed random status fuel apply not being affected by fleet upgrade effect power bonus.
-Other minor fixes.
-Fixed some typos.
1.1.014
-Added some additional safeguards to prevent unclear endless hitlag scenarios.
-Fixed cards created in draw pile not being able to get elite visuals.
-Fixed some bad store location names on new cards.
-Fixed a problem with how holofied cards are counted.
1.1.015
-Added new music for Lane-Guard Hunters encounter.
-Data cloud now tracks run mod mastery (awarded for single run-mod runs).
-Attempted to fix a problem with certain unlocks triggering too early.
-Fixed Guardian System x200 not adding its effect correctly.
-Fixed United Galaxy run mod adding duplicate cards to pools.
-Fixed some problems with tooltips during challenge reward location screens.
Source
Changelog.gg summarizes and formats this update. How we read updates.
