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Steam News3 December 20256mo ago

Hyperspace Deck Command 1.0.030 (Launch)

1.0.030 Changes -Flagship HP range decreased. -Medic Class now applies support in front only. -Priest Class hp increased (4-->6). -Bot Host bot support nerfed (3-->2). -Creativity is now 6/4/2 and has Integration 1.

Full notes

Full Hyperspace Deck Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes3 additions4 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
changedFlagship HP range decreased.
changedPriest Class hp increased (4-->6).
changedDefense Orb timer increased (3-->4).
addedSalvage Scanner now adds 1 SRM to target, grants +1 dmg and has no other restrictions.
addedSupport in front mods can now apply to ships that can already apply on front (but not to ships with other indirect apply).
addedHeavy Armor now has custom outline visuals on ships.

1.0.030

Changes

-Flagship HP range decreased.

-Medic Class now applies support in front only.

-Priest Class hp increased (4-->6).

-Bot Host bot support nerfed (3-->2).

-Creativity is now 6/4/2 and has Integration 1.

-Salvaged EMP Device now deals 2 EMP but just has 1 bonus action.

-Defense Orb timer increased (3-->4).

-Heavy Jamming is now unplayable.

-Salvage Scanner now adds 1 SRM to target, grants +1 dmg and has no other restrictions.

-Support in front mods can now apply to ships that can already apply on front (but not to ships with other indirect apply).

-Heavy Armor now has custom outline visuals on ships.

-Armor and hull reinforce outlines now sometimes cause shot deflection (purely visual).

-Saturation option is more granular now.

Fixes

-Fixed some inconsistencies with apply effects on multi action.

-Fixed hacking not preventing containment pierce.

-Fixed boarding scuttle sometimes getting delayed to next turn.

-Fixed some formatting in card text tooltip.

-Fixed Strafe Drive System preventing other mods from applying.

-Fixed Doctrine Citadel not reactively affecting units that have gotten increased op-size later.

-Fixed Hazardous Armaments requiring damage instead of apply capabilities.

-Fixed megaship attacks depleting target salvage bots.

-Fixed hand EMP not counting down directly after apply under certain circumstances.

-Fixed some scenarios in which small crafts resolving would not adjust to units being destroyed.

-Other minor fixes.

-Fixed some typos.

Source

Steam News / 3 December 2025

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