Full notes
Full Hyperspace Deck Command update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
1.0.030
Changes
-Flagship HP range decreased.
-Medic Class now applies support in front only.
-Priest Class hp increased (4-->6).
-Bot Host bot support nerfed (3-->2).
-Creativity is now 6/4/2 and has Integration 1.
-Salvaged EMP Device now deals 2 EMP but just has 1 bonus action.
-Defense Orb timer increased (3-->4).
-Heavy Jamming is now unplayable.
-Salvage Scanner now adds 1 SRM to target, grants +1 dmg and has no other restrictions.
-Support in front mods can now apply to ships that can already apply on front (but not to ships with other indirect apply).
-Heavy Armor now has custom outline visuals on ships.
-Armor and hull reinforce outlines now sometimes cause shot deflection (purely visual).
-Saturation option is more granular now.
Fixes
-Fixed some inconsistencies with apply effects on multi action.
-Fixed hacking not preventing containment pierce.
-Fixed boarding scuttle sometimes getting delayed to next turn.
-Fixed some formatting in card text tooltip.
-Fixed Strafe Drive System preventing other mods from applying.
-Fixed Doctrine Citadel not reactively affecting units that have gotten increased op-size later.
-Fixed Hazardous Armaments requiring damage instead of apply capabilities.
-Fixed megaship attacks depleting target salvage bots.
-Fixed hand EMP not counting down directly after apply under certain circumstances.
-Fixed some scenarios in which small crafts resolving would not adjust to units being destroyed.
-Other minor fixes.
-Fixed some typos.
Source
Changelog.gg summarizes and formats this update. How we read updates.
