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Steam News17 October 20258mo ago

Hyperspace Deck Command 1.0.014-1.0.022 (Launch)

1.0.014 (Launch) -Fixed Evolve not taking effect. -Fixed a unit missing from TU loot pool. -Fixed target based damage bonuses interacting badly with multi-target attacks.

Full notes

Full Hyperspace Deck Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

31 fixes4 additions4 changes1 removal
  • Fixes
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Security
fixedFixed Evolve not taking effect.
fixedFixed a unit missing from TU loot pool.
fixedFixed target based damage bonuses interacting badly with multi-target attacks.
fixedFixed Power Relay interacting badly with multi-target cards.
fixedFixed reaction icon not updating once units adapt to EMP.
fixedFixed high readiness upgrades not immediately making cards fast deploy in some circumstances.

1.0.014 (Launch)

-Fixed Evolve not taking effect.

-Fixed a unit missing from TU loot pool.

-Fixed target based damage bonuses interacting badly with multi-target attacks.

-Fixed Power Relay interacting badly with multi-target cards.

-Fixed reaction icon not updating once units adapt to EMP.

-Fixed high readiness upgrades not immediately making cards fast deploy in some circumstances.

-Fixed Controller not being affected by hack.

-Fixed bad float text on cargo rail reaction.

-Fixed low shot-count weapon visuals not playing out fully when breaking partial containment.

-Fixed some problems with attack visuals when a target all enemies unit attacks while fully boarded.

-Fixed subversion self attack getting overwritten by boarding infighting.

-Fixed a fighter escorts intercepting escort bombers from other orbits than their own.

-Fixed some incorrect tooltips.

-Other small fixes.

1.0.015 (Launch)

-Fixed problems with AM apply on multi action cards.

-Fixed a card missing from ET loot pool.

-Fixed an issue with card selection after deselecting a hand card with right click.

-Fixed a problem with some bonus damage pre-calculations.

-Fixed ASC jam aura not affecting units until they update from other source.

-Other small fixes.

-Fixed some typos.

1.0.016 (Launch)

-During encounters, deck overview is now replaced with draw pile and discard pile view depending on what icon you use to enter overview.

-Added header for overview modes.

-Plate Investor starts with 1 less Fleet Polarizer now.

-Fixed megaship faction self-combo cards not getting added to loot pool.

-Fixed a problem with universal action delay on attack animations.

-Fixed a cut Floatoid construct being visible in the data cloud.

-Other small fixes.

-Fixed some typos.

1.0.020 (Launch)

-All cards with name icons now have data entries.

-Ammo Elevator only affects 2 strikes now (scales with EP) and no longer grants AM.

-Some minor fixes.

1.0.021 (Launch)

-Added "upgrade available" notification.

-Added context cursor for when selecting inspectable objects.

-Minor improvements to map system highlighting.

-Clarified some tooltips and inspect texts.

-Some minor fixes.

-Fixed some typos.

1.0.022 (Launch)

-X-Ray Pulse Strike direct damage reduced (1-->0).

-Some additional enemies now start with security or fighter escort.

-Fixed some delayed damage effects being able to skip boss phase.

-Fixed a scenario in which bosses might get scuttled without having boarders.

-Fixed some turn progression issues with on-death effects (?).

-Fixed Fabrication Reset not removing target all enemies.

-Fixed Wing-Scout controller charges immediately affecting fighters applied from the card.

-Fixed unit attachments not animating while in data cloud.

-Other minor fixes.

-Fixed some typos.

Source

Steam News / 17 October 2025

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