Full notes
Full Hyperspace Deck Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Events
- Balance
- Security
1.0.023 (Launch)
-End-tech investigators encounter now interacts better with boarder infighting.
-Added some additional inspect text and card effect tooltips.
-Slight nerfs to some Low-Tech units.
-Fixed some general inconsistencies within inspect texts and tooltip texts.
-Fixed one temporary Floatoid card missing from the data cloud.
-Fixed a cut Low-Tech upgrade being left in the data cloud.
-Fixed incorrect mouse press tracking when removing upgrades with hold-to-drag inputs on.
-Fixed some inconsistencies when the last card played during high readiness phase creates fast deploy cards.
-Fixed apply in front not being able to target boarded allies.
-Fixed drive power bonuses not alleviating drive power penalties if applied after.
-Fixed some typos.
1.0.024 (Launch)
-Added card text visualization for how containment affects inflict status.
-Added icon visualization and for containment stacks being negated by pierce.
-Reduced SRM gain penalty on a late game challenge mode (25%-->20%).
-Increased hp and status gain on final boss phase II.
-Fixed trigger self attack not being affected by hack.
-Fixed units shields sometimes persisting after being destroyed.
-Fixed a situation in which context cursor would get stuck in inspect mode after unit destruction.
-Fixed some on-death effects not triggering.
-Fixed more turn timing problems related to decay amp.
-Fixed fighter escorts of recently destroyed units still intercepting incoming bomber escorts.
-Fixed multi-action units not re-targeting if a previous attack completes a boarding action against their target.
-Fixed some visual unit effect timing problems.
-Other small fixes.
-Fixed some typos.
1.0.025 (Launch)
-Added saturation option.
-Cascade now also reduces security by amount of cascade stacks (this happens on damage tick, before security clears hazards).
-Increased Eliminate on some cards.
-Increased recycle location spawn chance.
-Fixed context cursor becoming stuck in inspect mode (?)
-Fixed some problems with unit jump sfx.
-Fixed orbit push effects not updating orbital effects related to moved unit.
-Other small fixes.
-Fixed some typos.
1.0.026 (Launch)
-Boss debris location now draws more attention to itself.
-Added faction specific small craft formations (purely visual).
-Fixed some upgrade dongles being too wide for display on deck overview screen.
-Fixed TU mastery tech not unlocking correctly.
-Fixed a Contempter upgrade missing from the loot pool.
-Fixed some delayed effect timing problems (?).
-Fixed a problem where support effects might sometimes overwrite other delayed effects.
-Fixed unknown dongles in shops showing card previews.
-Fixed replicate not copying over temporary effect power bonus.
-Fixed some inconsistencies with comms timeout on title screen.
-Fixed a star system create scenario that could fail to spawn a tech card location (?).
-Fixed a problem with hypershield projectile deflection.
-Other small fixes.
-Fixed some typos.
Source
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