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- HyperDot
Coming 2020
Hey, so, we're delaying HyperDot. Releasing in 2019 was a tight goal and our new release window is early 2020. By postponing HyperDot's launch, we can add a few final touches to the game while sustaining a healthy work/…
Announcement4 changesBalanceGameplay - HyperDot
HyperDot flexibility research
HyperDot features a high-contrast mode and full gameplay support with a range of traditional and alternate controllers including the Xbox Adaptive Controller and eye-tracking. Even though Charles has worked hard to make…
Patch notes2 changesGameplayUI/audio - HyperDot
Play HyperDot with eye tracking
Developer Charles McGregor designed HyperDot with a pillar of flexibility. One way this manifests is in the wide range controllers HyperDot supports — traditional controllers, mouse/keyboard, Xbox Adaptive Controller, t…
Event1 change - HyperDot
We're hitting 3 conventions in 3 states over the next 3 weekends
We're wrapping up August with events, road trips, and more events. Here's where you can play HyperDot now through Labor Day. Bit Bash August 17–18 Chicago 2D Con August 23–25 Minneapolis ID@Xbox Open House August 29 Red…
Patch notes1 changeFix - HyperDot
It's the little things
Earlier in development, Charles made a small but meaningful tweak to the HyperDot logo. Spot the difference. Before: After: That shade of red changed just a tad, and if you're red-green colorblind, it makes a world of d…
Patch notes1 changeGameplay - HyperDot
What happened at E3
We brought HyperDot to E3 and spent five days luring people to our booth at the Xbox Experience to try it out. It was surreal and exciting and humbling to be there, showing HyperDot alongside well-established game makin…
Patch notes2 changesGameplay






