Full notes
Full HyperDot update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, so, we're delaying HyperDot. Releasing in 2019 was a tight goal and our new release window is early 2020. By postponing HyperDot's launch, we can add a few final touches to the game while sustaining a healthy work/life balance for the developer, Charles McGregor, and the publishing team.
What changed
- Balance
- Gameplay
Follow along in the #HyperDot channel at discord.gg/glitch to hear about fresh updates as they happen, including:
More music (lo-fi chill beats to dodge to)
New settings to deepen HyperDot's accessibility (thanks, #a11y stream team)
Additional storefront supports and Play Anywhere options (because Charles takes that "anywhere" quite seriously)
In-depth, behind the scenes stories of HyperDot's creation (we've got some new Content™ coming your way)
This wasn’t an easy decision to make, and we're so thankful to have the support of our partners and players while we make sure HyperDot gets the launch it deserves. We can't wait to play with you in the new year.
Source
Changelog.gg summarizes and formats this update. How we read updates.
