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Steam News23 December 20196y ago

These updates will increase HyperDot's flexibility and accessibility

A note from Charles: Thanks to everyone who participated in #HyperDotA11y! It was surreal to see people streaming my game, and the response that I have gotten from the games accessibility community has nothing short of

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A note from Charles:

Thanks to everyone who participated in #HyperDotA11y! It was surreal to see people streaming my game, and the response that I have gotten from the games accessibility community has nothing short of amazing. I really do appreciate all the kind words and encouragement.

To be honest, I was nervous about doing this research. I was hoping there wouldn’t be bugs or barriers that showed up and was worried that it could prevent people from playing. Fortunately, everything went well! Everyone was generous with their time and feedback, and in the end, HyperDot was even more accessible than we’d thought!

I worked with the GLITCH team and accessibility consultant Cherry Thompson to identify updates that I could make to HyperDot based on what we learned during #HyperDotA11y research. We chose updates based on what would have the highest impact for most players and what I could feasibly get in the game within the constraints of the project. Some of these updates will be made before release, and some will come after. Visit hyperdotgame.com/a11y to see the full changelog.

Thanks again to everyone who helped and supported this project! I’ve learned a lot from watching and listening to the community, stream team, and accessibility experts and advocates. Thanks so much!

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Steam News / 23 December 2019

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