Full notes
Full HyperDot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
Developer Charles McGregor designed HyperDot with a pillar of flexibility. One way this manifests is in the wide range controllers HyperDot supports — traditional controllers, mouse/keyboard, Xbox Adaptive Controller, tilt, touch, and eye tracking.
Eye tracking in particular provides a unique challenge. Instinctively, most players want to glance at the enemy dots as they enter the screen. Except when playing with eye tracking, this action directs the player straight to their death. The best strategy we've found is to zone out and focus on the white space.
Here's a clip of Sarah, friend of the team, testing the game with eye tracking.
Source
Changelog.gg summarizes and formats this update. How we read updates.
