Full notes
Full HyperDot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email support@tribe-games.com.
Bug Fixes
Fixed issue where when playing on a DS4 controller it would say you are using "Horizontal" rather than "Joystick"
In random, fixed bug with the area staying on the screen giving players no score after a reset round
Fixed graphical issues within the level editor
Fixed issue with mouse not allowing you to copy and paste enemies
Fixed issue with Escape not pausing the game if you are using a mouse
Mouse now highlights enemy parameters correctly
Typing a leading decimal place in a parameter will now automatically put in "0." rather than preventing you from typing
Values default to 0 when clearing number from parameters
Level Editor now shows keyboard controls when using a mouse
Fixed issue where the parameters would sometimes reset to 0
Fixed enemy angle guides not lining up with actual angles
Fixed issue with enemy angles not being preserved when multiple spawners are active
Updates
Updated layout of Level editor to look similar to other menus
Mouse and Keyboard now have special controls that appear for copy and paste (for enemies)
Streamlined wave timing editing
Clicking other enemy buttons or outside the current enemy closes the current selected enemy
Updated buttons to allow mouse to toggle range parameters on enemies
Mouse controls now have access to Copy/Paste for enemy parameters
Added a confirmation prompt if you have changed the current level before quitting out of the editor to prevent loss of work
Source
Changelog.gg summarizes and formats this update. How we read updates.
