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Steam News8 April 20206y ago

Patch notes, April 8th, 2020

Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email support@tribe-games.com.

Full notes

Full HyperDot update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes3 additions3 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
fixedBug FixesFixed issue where when playing on a DS4 controller it would say you are using "Horizontal" rather than "Joystick"
fixedBug FixesIn random, fixed bug with the area staying on the screen giving players no score after a reset round
fixedBug FixesFixed graphical issues within the level editor
fixedBug FixesFixed issue with mouse not allowing you to copy and paste enemies
fixedBug FixesFixed issue with Escape not pausing the game if you are using a mouse
fixedBug FixesMouse now highlights enemy parameters correctly

Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email support@tribe-games.com.

Bug Fixes

  • Fixed issue where when playing on a DS4 controller it would say you are using "Horizontal" rather than "Joystick"

  • In random, fixed bug with the area staying on the screen giving players no score after a reset round

  • Fixed graphical issues within the level editor

  • Fixed issue with mouse not allowing you to copy and paste enemies

  • Fixed issue with Escape not pausing the game if you are using a mouse

  • Mouse now highlights enemy parameters correctly

  • Typing a leading decimal place in a parameter will now automatically put in "0." rather than preventing you from typing

  • Values default to 0 when clearing number from parameters

  • Level Editor now shows keyboard controls when using a mouse

  • Fixed issue where the parameters would sometimes reset to 0

  • Fixed enemy angle guides not lining up with actual angles

  • Fixed issue with enemy angles not being preserved when multiple spawners are active

Updates

  • Updated layout of Level editor to look similar to other menus

  • Mouse and Keyboard now have special controls that appear for copy and paste (for enemies)

  • Streamlined wave timing editing

  • Clicking other enemy buttons or outside the current enemy closes the current selected enemy

  • Updated buttons to allow mouse to toggle range parameters on enemies

  • Mouse controls now have access to Copy/Paste for enemy parameters

  • Added a confirmation prompt if you have changed the current level before quitting out of the editor to prevent loss of work

Source

Steam News / 8 April 2020

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