Full notes
Full HyperDot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Server
- UI and audio
- Gameplay
Want to report an issue? Post in the #game-support channel in discord.gg/heyglitch or email support@tribe-games.com.
Bug Fixes
Fixed issues with mouse not reacting appropriately on the level select screen in campaign.
Fixed graphics issue where the token counter kept the color of the player after playing in multiplayer.
Fixed cross enemies to spin in the same direction they spawned in.
Fixed control button in color select to show the correct input and show it faster.
Fixed error with level modifiers displaying incorrectly in the freeplay pause menu.
Fixed issue where if player picks up a Time power-up right before dying, screen doesn't reset until the next Time power-up is grabbed or until after next death.
Fixed bug in level editor that prevented enemies with multiple spawners from being copied.
Achievements now are checked when the player first starts the game to try to prevent missing achievements from unlocking.
Fixed bug where Level 101: Corrupted didn’t show correct completion status.
Stopped “unlocked” prompt from displaying after the player completes the game.
Updates
Added modifier tags to the screen before trials.
Adjusted token and area spawns to not be in the center of the arena.
Ambient sound can now be toggled on and off.
Suppressed the Tobii Eye Tracking settings notification from popping repeatedly.
Changed various minor graphical inconsistencies.
Lowered amount of enemies that spawn in Level 40: Sliced.
Source
Changelog.gg summarizes and formats this update. How we read updates.
