In this update6
Full notes
Full Hyper Light Breaker update
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What changed
- Store
- Server
- Gameplay
- Maps
- Balance
Hyper Light Breaker changes
- Bladehero
Post-Update Hotfix - v0.6.3.121033
Fixed an issue that caused Breaker Perks to become locked after they were purchased.
June Monthly Update - Features and Gameplay Updates
Features and Gameplay Updates
Game Flow Updates
Quitting/Crashing Mid-Run
If a player quits or crashes mid-run, we no longer treat it as death. Instead, on the next play session, the player will skip the Hub and start in-run at the last shrine (unless in multiplayer).
AI updates around Shrines
Enemies will not prioritize players who are near/interacting with a shrine.
Resurrecting Breakers from their corpse returns!
Use one of your own med kits to revive a fallen teammate where they stand.
You can also still spend Bright Blood at a nearby shrine to resurrect them.
Skeksis has returned!
Check out Skeksis, the mod vendor in the hub, for the ability to upgrade your amps, similar to your blades and rails.
Map Revealers now found around The Overgrowth
Activate these to clear Fog of War more quickly and reveal previously hidden items on the map.
Amp System Rework
Each Breaker now has two Amps available to them.
The second one will need to be unlocked by spending a Core.
Select your amp on the loadout screen - only the chosen amp will drop during your run.
Expect additional updates and improvements to Amps and Loadouts in future updates!
Improved post extraction flow so that players now go straight to the Abyss screen and then are loaded back into the hub.
New Mods and Updates
Exploding Shot - Rail Affix
Landing 3 consecutive shots creates a sticky explosive on target on that last shot, flash enemy then detonates creating an AoE that hits for 40% of Blast DMG.
Splinter Blades - Blade Affix
Grants ability for any Blade Skill to cause an explosion of blades on impact, dealing damage.
Cluster Bomb Impact - Amp Affix
Explosions triggered by your Blade Special creates mini-bombs which explode nearby, dealing a percent of your Blast DMG.
Overload Trigger - Amp Affix
Using your Blade Special triggers an explosion around you.
Ally Siphon - Amp Affix
Chance to refill some player ammo when a summoned Ally inflicts damage.
Ally Spike - Amp Affix (Ally Corpse Hazard)
On death, summoned Allies leave a Spike Hazard behind.
Ally Tribute - Amp Affix
Gain Armor shard(s) when one of your summoned Allies dies.
Cronotized Chip - Amp Affix
Amp duration is increased.
Status Effect Updates
Status Effects now work differently between Breakers and enemies.
Previously, enemies would apply status effects to Breakers on every hit.
Now, enemy attacks build up a status effect meter before applying status effects.
This has made most status-applying enemies easier to battle, but be aware that rapid attacks like the Bat Elite and Dirk Elite can fill the meter before the full attack combo has finished.
Holobytes no longer have rarity tiers.
Expect additional updates to Holobyte synergies and acquisition methods in future updates!
New Enemies
Burst Beetle Variant
This blue and pink beetle will dash at you and create an explosion. Found at later world ranks in the Forest biome.
Grey Dirk Variant
This dark grey Dirk can power up to gain the ability to phase through incoming attacks. Parry them to break them out of this state! Found at
Source
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