Full notes
Full Hyper Light Breaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Fixes
- Gameplay
- UI and audio
- Server
Minor Update
Increased Gravenheart’s stamina to two pips by default.
Bug Fixes
- Community ReportFixed a bug where all map items would become viewable from the menu while in the hub.
Fixed issue with Vesia’s missing standing turns animation.
Fixed an issue where damaging Dro during her mid fight animation at 50% health caused her to loop that animation.
Improved issue where Dro would sometimes slide during combat.
Fixed issue where the Infiltrator assassin was not spawning during assassin events.
Fixed an issue where interacting with the soup vendor, then another vendor caused the wrong UI to display.
Fixed an issue where the Salt Devil would continue to rotate to face the player during its death animation.
Fixed an issue where frequently Dirk Rifle’s aiming beam would point toward the ground.
Fixed an issue where during the extraction cutscene you would see your player character zip across the screen.
Fixed an issue with the Wholesale License Perk not reducing the cost of in-run vendors while “Inflation” is at 100%.
Fixed an issue where spamming parry over an asset that is lacking player collision resulted in the player falling through, or into, the asset.
Fixed issue where clients would occasionally see Goro A-pose instead of aim.
Fixed an exploit where in multiplayer games clients could receive 100% off items in shops.
Fixed an issue where the Training Plateau modifier would persist during subsequent runs for clients.
- Community ReportFixed an issue where the Glitch Bar was not saving that players completed a certain tier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
