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Steam News23 September 20259mo ago

September Monthly Update Now Live – Patch Notes v0.7.2.132556

We've just released our September update! As always, we’ll continue to keep you all in the loop of what future updates will be like, but for now, here's our patch notes for today's update.

In this update3

Full notes

Full Hyper Light Breaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions11 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedGameplay UpdatesBreakers can now join their friends who are mid-cycle! If you're mid-cycle, friends can join your lobby without you having to reset your current cycle Whomever joins the in progress cycle will have to reset their own cycle before entering their friends lobby Players are only able to join in progress games when the host is in the hub, not out in the Overgrowth When joining a mid cycle game the new player will connect with some bright blood, a blade and a rail at the appropriate level relative to the host players world tier
addedNew ModsFlash Knuckle Blade Holobyte Flashstep strike adds 20% strike damage to next melee attack and resets on damage taken
changedNew ModsBurst Flash Blade Holobyte Flashsteps cause an explosion on impact dealing 50% strike damage to surrounding enemies
changedNew ModsUnstable Particle Amp Affix Enemies that take explosion damage will cause another explosion dealing additional blast damage
changedNew ModsLight Accelerator Rail Affix Fire rate is faster for 5 seconds after player reloads their weapon
changedNew ModsAlly Booster Amp Affix All allies (both summons and other players) receive a 3% damage buff

Hyper Light Breaker changes

  • Bladehero
addedBreakers can now join their friends who are mid-cycle! If you're mid-cycle, friends can join your lobby without you having to reset your current cycle Whomever joins the in progress cycle will have to reset their own cycle before entering their friends lobby Players are only able to join in progress games when the host is in the hub, not out in the Overgrowth When joining a mid cycle game the new player will connect with some bright blood, a blade and a rail at the appropriate level relative to the host players world tier
addedFlash Knuckle Blade Holobyte Flashstep strike adds 20% strike damage to next melee attack and resets on damage taken
changedBurst Flash Blade Holobyte Flashsteps cause an explosion on impact dealing 50% strike damage to surrounding enemies
changedUnstable Particle Amp Affix Enemies that take explosion damage will cause another explosion dealing additional blast damage
changedLight Accelerator Rail Affix Fire rate is faster for 5 seconds after player reloads their weapon

We've just released our September update! As always, we’ll continue to keep you all in the loop of what future updates will be like, but for now, here's our patch notes for today's update.

Features and Gameplay Updates

Gameplay Updates

  • Breakers can now join their friends who are mid-cycle!

    • If you're mid-cycle, friends can join your lobby without you having to reset your current cycle

      • Whomever joins the in progress cycle will have to reset their own cycle before entering their friends lobby

      • Players are only able to join in progress games when the host is in the hub, not out in the Overgrowth

      • When joining a mid cycle game the new player will connect with some bright blood, a blade and a rail at the appropriate level relative to the host players world tier

New Mods

  • Flash Knuckle Blade Holobyte

    • Flashstep strike adds 20% strike damage to next melee attack and resets on damage taken

  • Burst Flash Blade Holobyte

    • Flashsteps cause an explosion on impact dealing 50% strike damage to surrounding enemies

  • Unstable Particle Amp Affix

    • Enemies that take explosion damage will cause another explosion dealing additional blast damage

  • Light Accelerator Rail Affix

    • Fire rate is faster for 5 seconds after player reloads their weapon

  • Ally Booster Amp Affix

    • All allies (both summons and other players) receive a 3% damage buff

  • Bursting Allies Amp Affix

    • Ally projectiles have a 5% chance to explode

  • High Pass Filter Amp Affix

    • Increase Amp damage by 15% for 3 seconds after using a Blade Special

  • Kinetic Flow Blade Affix

    • Blade range and strike damage increases with every consecutive hit

Polish Items, Updates and Improvements

  • Mod Updates

  • Holobytes turned into Affixes:

    • Vendors:

      • Critical Ring (Armor, Accessory)

      • Clean Capacitor (Armor, Accessory)

      • Dusty Scanner (Accessory)

      • Neuro Shock (Rails)

      • Devouring Bracers (Blades)

      • Recursive Bind (Armor)

    Affixes turned into Holobytes

    • Unstable Particle

    • Ally Synchronicity

    • Ally Corpse Hazard

    • Barrel Vents

    • Burst Flash

    • Concussive Weight

    • Chaining Shot

    • Dormant Hilt

    • Exploding Shot

    • Explosive Hilt

    • Momentum Transference

    • Syphon Amplifier

    • Plasma Edge

  • Made the Dormant Hilt blade special recharge UI more obvious for better readability

  • Removed Ranger Flair from Scatter Weapons

  • Player Character Updates

    • Established individual dash properties and ground speed curves per Breaker

      • Unique dash ground speed curves per Breaker

      • Introduced per Breaker race acceleration speeds

    • Sycom’s now teleport out with the player instead of staying behind

    • UI Updates

      • Caves can now be discovered & show up on the map after approaching the entrance

      • Added an icon for the Armor Obelisk buff

      • All players can now cancel the “Ready Up” regardless of who initiated it

      • Added an icon next to the host players name to better identify who’s the session host

    • Weapon Updates

      • Rebalanced charged attacks for all blades

        • Increased charged attack speed significantly across the board

        • Added a window of super armor during charge

    • Enemy Updates

      • Infiltrator tweaks in response to community feedback

      • Inserted more pauses after attacks

      • Increased cooldown on dash n' shotgun attack

      • Added a default single zaliska shot at close range so there is an alternative to the diamond shot at close range

      • Removed predictive aiming on slide tackle

    • Grey Dirk Updates

      • Removed Grey Dirks from the final extraction sequence entirely

      • Removed their dodge state behavior and re-balanced them

  • Animation Polish

    • Polished the Twins Intro Cinematic

      • Polished Twins single swipe melee attack

      • Polished the Twins mid-fight transition

      • Soup Master now has idle animations

      • The Machinist vendor now has more idle fidgets

      • Polished Adept’s death animation, previously it looked too similar to his stun animation

  • Audio Polish

    • Added new SFX for player gaining

Source

Steam News / 23 September 2025

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