In this update3
Full notes
Full Hyper Light Breaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Hyper Light Breaker changes
- Bladehero
We've just released our September update! As always, we’ll continue to keep you all in the loop of what future updates will be like, but for now, here's our patch notes for today's update.
Features and Gameplay Updates
Gameplay Updates
Breakers can now join their friends who are mid-cycle!
If you're mid-cycle, friends can join your lobby without you having to reset your current cycle
Whomever joins the in progress cycle will have to reset their own cycle before entering their friends lobby
Players are only able to join in progress games when the host is in the hub, not out in the Overgrowth
When joining a mid cycle game the new player will connect with some bright blood, a blade and a rail at the appropriate level relative to the host players world tier
New Mods
Flash Knuckle Blade Holobyte
Flashstep strike adds 20% strike damage to next melee attack and resets on damage taken
Burst Flash Blade Holobyte
Flashsteps cause an explosion on impact dealing 50% strike damage to surrounding enemies
Unstable Particle Amp Affix
Enemies that take explosion damage will cause another explosion dealing additional blast damage
Light Accelerator Rail Affix
Fire rate is faster for 5 seconds after player reloads their weapon
Ally Booster Amp Affix
All allies (both summons and other players) receive a 3% damage buff
Bursting Allies Amp Affix
Ally projectiles have a 5% chance to explode
High Pass Filter Amp Affix
Increase Amp damage by 15% for 3 seconds after using a Blade Special
Kinetic Flow Blade Affix
Blade range and strike damage increases with every consecutive hit
Polish Items, Updates and Improvements
Mod Updates
Holobytes turned into Affixes:
Vendors:
Critical Ring (Armor, Accessory)
Clean Capacitor (Armor, Accessory)
Dusty Scanner (Accessory)
Neuro Shock (Rails)
Devouring Bracers (Blades)
Recursive Bind (Armor)
Affixes turned into Holobytes
Unstable Particle
Ally Synchronicity
Ally Corpse Hazard
Barrel Vents
Burst Flash
Concussive Weight
Chaining Shot
Dormant Hilt
Exploding Shot
Explosive Hilt
Momentum Transference
Syphon Amplifier
Plasma Edge
Made the Dormant Hilt blade special recharge UI more obvious for better readability
Removed Ranger Flair from Scatter Weapons
Player Character Updates
Established individual dash properties and ground speed curves per Breaker
Unique dash ground speed curves per Breaker
Introduced per Breaker race acceleration speeds
Sycom’s now teleport out with the player instead of staying behind
UI Updates
Caves can now be discovered & show up on the map after approaching the entrance
Added an icon for the Armor Obelisk buff
All players can now cancel the “Ready Up” regardless of who initiated it
Added an icon next to the host players name to better identify who’s the session host
Weapon Updates
Rebalanced charged attacks for all blades
Increased charged attack speed significantly across the board
Added a window of super armor during charge
Enemy Updates
Infiltrator tweaks in response to community feedback
Inserted more pauses after attacks
Increased cooldown on dash n' shotgun attack
Added a default single zaliska shot at close range so there is an alternative to the diamond shot at close range
Removed predictive aiming on slide tackle
Grey Dirk Updates
Removed Grey Dirks from the final extraction sequence entirely
Removed their dodge state behavior and re-balanced them
Animation Polish
Polished the Twins Intro Cinematic
Polished Twins single swipe melee attack
Polished the Twins mid-fight transition
Soup Master now has idle animations
The Machinist vendor now has more idle fidgets
Polished Adept’s death animation, previously it looked too similar to his stun animation
Audio Polish
Added new SFX for player gaining
Source
Changelog.gg summarizes and formats this update. How we read updates.
