Repeated intro
What changed
0 fixes4 additions1 change0 removals
addedJune Monthly Update PreviewUpdate for the Amp system: Similar to how Blades and Rails work, we’re adding rarity scaling and Affixes to Amps. The higher the rarity of your Amps, the more Affixes will be on the item, and Breakers will also have their own “preferred” Amps.
addedJune Monthly Update PreviewChange it up with new Affixes: Trigger an explosion around you with Explosive Ground , leave a spiky surprise when your summoned Allies fall with Ally Spike , stick an explosive on your enemies with Exploding Shot , and more!
addedJune Monthly Update PreviewSquare off against the new Grey Dirk and Charge Beetle enemy variants!
changedJune Monthly Update PreviewPlus, more balancing changes and quality-of-life improvements!
addedJune Monthly Update PreviewKeep an eye on our social channels over the next few days where we will have a sneak peek of these new features coming to Hyper Light Breaker. And as usual, we’ll have all the details for you in our patch notes on Monday!
Hyper Light Breaker changes
addedUpdate for the Amp system: Similar to how Blades and Rails work, we’re adding rarity scaling and Affixes to Amps. The higher the rarity of your Amps, the more Affixes will be on the item, and Breakers will also have their own “preferred” Amps.
addedChange it up with new Affixes: Trigger an explosion around you with Explosive Ground , leave a spiky surprise when your summoned Allies fall with Ally Spike , stick an explosive on your enemies with Exploding Shot , and more!
addedSquare off against the new Grey Dirk and Charge Beetle enemy variants!
changedPlus, more balancing changes and quality-of-life improvements!
addedKeep an eye on our social channels over the next few days where we will have a sneak peek of these new features coming to Hyper Light Breaker. And as usual, we’ll have all the details for you in our patch notes on Monday!
Time flies when you’re having fun, and we can already reveal that our June Monthly Update will launch next Monday, June 16! As we’ve shared in our Summer Edition Roadmap, this is the second monthly update before our next major content drop. Let's take a first look at what you can expect from next week’s update!
June Monthly Update Preview
Update for the Amp system: Similar to how Blades and Rails work, we’re adding rarity scaling and Affixes to Amps. The higher the rarity of your Amps, the more Affixes will be on the item, and Breakers will also have their own “preferred” Amps.
Change it up with new Affixes: Trigger an explosion around you with Explosive Ground, leave a spiky surprise when your summoned Allies fall with Ally Spike, stick an explosive on your enemies with Exploding Shot, and more!
Square off against the new Grey Dirk and Charge Beetle enemy variants!
Plus, more balancing changes and quality-of-life improvements!
Keep an eye on our social channels over the next few days where we will have a sneak peek of these new features coming to Hyper Light Breaker. And as usual, we’ll have all the details for you in our patch notes on Monday!
- Heart Machine Team