HomeGamesUpdatesPricingMethodology
Steam News12 June 20251y ago

Announcing the June Monthly Update

Hello Breakers! Time flies when you’re having fun, and we can already reveal that our June Monthly Update will launch next Monday, June 16!

In this update1

Full notes

Full Hyper Light Breaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Breakers!

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
addedJune Monthly Update PreviewUpdate for the Amp system: Similar to how Blades and Rails work, we’re adding rarity scaling and Affixes to Amps. The higher the rarity of your Amps, the more Affixes will be on the item, and Breakers will also have their own “preferred” Amps.
addedJune Monthly Update PreviewChange it up with new Affixes: Trigger an explosion around you with Explosive Ground , leave a spiky surprise when your summoned Allies fall with Ally Spike , stick an explosive on your enemies with Exploding Shot , and more!
addedJune Monthly Update PreviewSquare off against the new Grey Dirk and Charge Beetle enemy variants!
changedJune Monthly Update PreviewPlus, more balancing changes and quality-of-life improvements!
addedJune Monthly Update PreviewKeep an eye on our social channels over the next few days where we will have a sneak peek of these new features coming to Hyper Light Breaker. And as usual, we’ll have all the details for you in our patch notes on Monday!

Hyper Light Breaker changes

addedUpdate for the Amp system: Similar to how Blades and Rails work, we’re adding rarity scaling and Affixes to Amps. The higher the rarity of your Amps, the more Affixes will be on the item, and Breakers will also have their own “preferred” Amps.
addedChange it up with new Affixes: Trigger an explosion around you with Explosive Ground , leave a spiky surprise when your summoned Allies fall with Ally Spike , stick an explosive on your enemies with Exploding Shot , and more!
addedSquare off against the new Grey Dirk and Charge Beetle enemy variants!
changedPlus, more balancing changes and quality-of-life improvements!
addedKeep an eye on our social channels over the next few days where we will have a sneak peek of these new features coming to Hyper Light Breaker. And as usual, we’ll have all the details for you in our patch notes on Monday!

Time flies when you’re having fun, and we can already reveal that our June Monthly Update will launch next Monday, June 16! As we’ve shared in our Summer Edition Roadmap, this is the second monthly update before our next major content drop. Let's take a first look at what you can expect from next week’s update!

June Monthly Update Preview

  • Update for the Amp system: Similar to how Blades and Rails work, we’re adding rarity scaling and Affixes to Amps. The higher the rarity of your Amps, the more Affixes will be on the item, and Breakers will also have their own “preferred” Amps.

  • Change it up with new Affixes: Trigger an explosion around you with Explosive Ground, leave a spiky surprise when your summoned Allies fall with Ally Spike, stick an explosive on your enemies with Exploding Shot, and more!

  • Square off against the new Grey Dirk and Charge Beetle enemy variants!

  • Plus, more balancing changes and quality-of-life improvements!

Keep an eye on our social channels over the next few days where we will have a sneak peek of these new features coming to Hyper Light Breaker. And as usual, we’ll have all the details for you in our patch notes on Monday!

- Heart Machine Team

Source

Steam News / 12 June 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.