Most of the following bugs, typos and improvements were found or suggested by the demo players and the beta testers. A big thank you to all, making this a better game. Changelog: - Fixed typos...
Full notes
Full Hunt the Pale Gods update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
UI and audio
Balance
changedMost of the following bugs, typos and improvements were found or suggested by the demo players and the beta testers. A big thank you to all, making this a better game.
fixedChangelog: - Fixed typos... - Fixed EVENT: "Grotesque Statue" - Made all "close" buttons more obvious - Added "sort by" functionality in player deck list. Sorting options: Default, Aspect (color), Type, Cost, Rarity. - Added tip in card list and curio list pages to inform users about the "right click to inspect" - Added fx when hiding a list page to point the user back to the show button - Improved attribute tooltips and buff description. They are more clear now, and arcane indicates it can increase other effects. - Fixed a bug with Lantern Surge, it no longer hard locks - Fixed a bug where stamina reduction from event was not persisted after loading a save file - Added two new divine cards - Flames of Wrath: Turns all ignite into attack that deal 3 times the ignite value. ANGRY FLAME PUNCHING! - Bleak Jungle: Consume 2 shadows instead of discard a card if able. Discard effects trigger even if a card is not discarded this way. - Added a bunch of new divine card art - Add FX on move and push - Improved rock related particles - Move effect text on cards is red if move value is reduced to zero (by agility loss) - Added total anathema indication in deck button and in deck list page - Added the option to OFFER in "King in Rags" event, it also disables the rune option if the player has no runes - Reduce curio and condition size slightly, possibly a new setting will be added for even further reduction (compact mode) - Improve organization for settings page - Added new "Big text mode" option. Make action text in card much bigger with higher contrast. In some cases partially hides the art. - Generally improved available space for card action text.
Hunt the Pale Gods changes
changedMost of the following bugs, typos and improvements were found or suggested by the demo players and the beta testers. A big thank you to all, making this a better game.
fixedChangelog: - Fixed typos... - Fixed EVENT: "Grotesque Statue" - Made all "close" buttons more obvious - Added "sort by" functionality in player deck list. Sorting options: Default, Aspect (color), Type, Cost, Rarity. - Added tip in card list and curio list pages to inform users about the "right click to inspect" - Added fx when hiding a list page to point the user back to the show button - Improved attribute tooltips and buff description. They are more clear now, and arcane indicates it can increase other effects. - Fixed a bug with Lantern Surge, it no longer hard locks - Fixed a bug where stamina reduction from event was not persisted after loading a save file - Added two new divine cards - Flames of Wrath: Turns all ignite into attack that deal 3 times the ignite value. ANGRY FLAME PUNCHING! - Bleak Jungle: Consume 2 shadows instead of discard a card if able. Discard effects trigger even if a card is not discarded this way. - Added a bunch of new divine card art - Add FX on move and push - Improved rock related particles - Move effect text on cards is red if move value is reduced to zero (by agility loss) - Added total anathema indication in deck button and in deck list page - Added the option to OFFER in "King in Rags" event, it also disables the rune option if the player has no runes - Reduce curio and condition size slightly, possibly a new setting will be added for even further reduction (compact mode) - Improve organization for settings page - Added new "Big text mode" option. Make action text in card much bigger with higher contrast. In some cases partially hides the art. - Generally improved available space for card action text.
Most of the following bugs, typos and improvements were found or suggested by the demo players and the beta testers. A big thank you to all, making this a better game.
Changelog
Fixed typos...
Fixed EVENT: "Grotesque Statue"
Made all "close" buttons more obvious
Added "sort by" functionality in player deck list.
Sorting options
Default, Aspect (color), Type, Cost, Rarity. - Added tip in card list and curio list pages to inform users about the "right click to inspect" - Added fx when hiding a list page to point the user back to the show button - Improved attribute tooltips and buff description. They are more clear now, and arcane indicates it can increase other effects. - Fixed a bug with Lantern Surge, it no longer hard locks - Fixed a bug where stamina reduction from event was not persisted after loading a save file - Added two new divine cards - Flames of Wrath: Turns all ignite into attack that deal 3 times the ignite value. ANGRY FLAME PUNCHING! - Bleak Jungle: Consume 2 shadows instead of discard a card if able. Discard effects trigger even if a card is not discarded this way. - Added a bunch of new divine card art - Add FX on move and push - Improved rock related particles - Move effect text on cards is red if move value is reduced to zero (by agility loss) - Added total anathema indication in deck button and in deck list page - Added the option to OFFER in "King in Rags" event, it also disables the rune option if the player has no runes - Reduce curio and condition size slightly, possibly a new setting will be added for even further reduction (compact mode) - Improve organization for settings page - Added new "Big text mode" option. Make action text in card much bigger with higher contrast. In some cases partially hides the art. - Generally improved available space for card action text.