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Steam News16 September 20259mo ago

Oneiric Update

The Oneiric Card Set The 7th aspect of the Pale Gods - The Dream horde made real. The new set is available and incorporated into the main game.

In this update7

Full notes

Full Hunt the Pale Gods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes12 additions10 changes1 removal
  • Gameplay
  • Balance
  • Events
addedThe Oneiric Card SetThe new set is available and incorporated into the main game.
addedShiverShiver is a new keyword, forcing the player to discard the top X cards from their draw pile. For any card that can not be discarded, the player suffers stagger.
addedNew cards37 new Oneiric cards
addedNew cards12 new cards, 2 per existing card set
addedNew cards1 new divine card
addedNew cards2 new special, battle only cards

Hunt the Pale Gods changes

addedThe new set is available and incorporated into the main game.
addedShiver is a new keyword, forcing the player to discard the top X cards from their draw pile. For any card that can not be discarded, the player suffers stagger.
added37 new Oneiric cards
added12 new cards, 2 per existing card set
added1 new divine card

The Oneiric Card Set

The 7th aspect of the Pale Gods - The Dream horde made real.

The new set is available and incorporated into the main game.

This set tries to offer alternative deckbuilding avenues for existing archetypes, bending the rules of the game further.

Note: This set offers great opportunities for broken builds, have fun!

Shiver

Shiver is a new keyword, forcing the player to discard the top X cards from their draw pile. For any card that can not be discarded, the player suffers stagger.

All related discard synergies work with shiver, including cards that activate when discarded.

New cards

  • 37 new Oneiric cards

  • 12 new cards, 2 per existing card set

  • 1 new divine card

  • 2 new special, battle only cards

Note: The existing sets each got a new uncommon and rare, enabling new interesting interactions.

New Monstrosities:

  • 4 new enemies for the Oneiric set — countering exile and discard, while they shiver your deck away

  • 2 new bosses: 1 for Act 1, and 1 for Act 2

Player Characters

  • 2 new player characters have been added:

  • Slayer, trade life for stamina, hit to regain life

  • Alyse, vessel of the dream horde

Events

Some event options have been adjusted, mostly to make them more viable.

Card changes

  • Stillness: Armor scales with arcane.

  • Seer Stone: destory a Monolith within range 2: Draw 2 Cards. Exile for a turn.

  • Cataclysmic Punch: Base damage is 20 (0). Strength multiplier 10 (12). No self stagger.

  • Waking the FallenRange increased to 2.
  • Obsidian Teeth: Collision gain 2 (1).

  • Doom Presence: Base damage is 8 (0).

  • Gorge: Nomnom Monolith: Gain 1 Stamina. Exile for a turn. (just simpler to utilize)

  • Overpower: No longer draw 1 card. Costs 0. (A cheap collision tool)

  • Hail Barragesecond collision reduced to 2 (3). (It was a bit too much for 0 cost)
  • Assimilate: Base damage is 10 (5) (chomp those monsters)

  • Embers in the DarkNow can only trigger up to 5 times per round. (A certain new Eye ritual makes this a bomb)

Balance

I have a feeling this new set is a bit overtuned, but it is rather fun, so currently i lean on letting it run wild for a bit. I will only nerf something completely simple but overpowered. If you have any feedback, don't hesitate to reach me, on Steam or Discord.

Source

Steam News / 16 September 2025

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