Update history
Latest Humanica updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Humanica
Update #14 [0.9.0]: New annual plans
Hi everyone, friends! This update adds 50 new annual plans and reworks existing ones. Some issues have also been fixed. Thanks for following along and for continuing to play! The settlement of Dexdoz New: Added 50 new a…
Announcement15 changesFixGameplay - Humanica
Update #13 [0.8.19]: Landscape editing and animal husbandry improvements
Hi everyone, friends! This update refined the landscape editing, making it more intuitive and user-friendly. Animal husbandry has also been improved, there's now an animal statistics window, and shepherds work better. Q…
Store30 changesFixWorkshop - Humanica
Update #12 [0.8.18]: New management tools and performance optimization
Hi everyone! The new update adds new tools for mass demolition of buildings, changing priorities, and copying settings. Performance of large settlements has also been optimized and save loading has been sped up. And muc…
Patch notes18 changesFixWorkshop - Humanica
Update #11 [0.8.17]: Hotfix
Fixed an issue that broke the loading of certain saves.
Announcement1 changeFix - Humanica
Update #10 [0.8.16]: New settings, peaceful mode, bug fixes
Hello everyone! A lot of updates and hotfixes have come out over the past month. I've decided that from now on each update should display its own sequence number. We're starting with the milestone tenth! Thank you for c…
Patch notes22 changesFixGameplay - Humanica
Hotfix 0.8.15
Fixed loading issues with some corrupted save files. - Fixed prosperity per workplace for buildings: mines, poultry yard, brewer hut, cheesemaker hut.
Announcement1 changeFix - Humanica
Patch 0.8.14
Balance: - The chance of new settlers appearing now continues to increase after reaching 250 happiness. Previously, the maximum was 0–9 new settlers at 250 happiness. - Bronze and iron armor now grant prosperity when us…
Announcement1 changeFixBalance - Humanica
Early Access Roadmap
It’s time to reveal my plans for the future. Want to know what’s coming to the game during Early Access? The Roadmap is ready! Just a reminder that you can help shape the game’s direction by joining the discussions on D…
Patch notes9 changesGameplayWorkshop - Humanica
Patch 0.8.13
Fixed loading issues with some corrupted save files. - Fixed a bug: when placing pears and apples (and certain other combinations) in the gatherer hut, the settlers would behave abnormally and get stuck.
Announcement1 changeFix - Humanica
Patch 0.8.12
Changes: - You can now select 3 target resources in the gatherer hut. - Added a new law “Automatic Reconstruction”: after a building burns down, an identical one with the same settings is automatically built in its plac…
Announcement3 changesFixGameplay - Humanica
Hotfix 0.8.11
Fixed loading of some broken saves.
Announcement1 changeFix - Humanica
Hotfix 0.8.10
Added a new technology “Deposits discovery” which will allow you to find new deposits of ore and clay by digging up the landscape. - Added a separate “destroy” action for some resource sources: ore veins, boulders, clay…
Announcement1 changeFixMaps - Humanica
Hotfix 0.8.9
Fixed an issue that broke the loading of certain saves.
Announcement1 changeFix - Humanica
Thank you!
Thank you for your feedback and your warm response to the game! It really inspires me to keep going, and I realize that I'm not doing this in vain. Two days after the release, we can sum up the results. The record for s…
Announcement - Humanica
Hotfix 0.8.8
Added keyboard bindings for food and material gathering tools. - The tavern is now visible and can be built. - Fixed a bug: in the log forge, the bronze knife recipe produced sickles. - Improved the navigation grid so t…
Announcement1 changeFixWorkshop - Humanica
Hotfix 0.8.7
Bug fixed: settlers get stuck in certain places on the map.
Announcement1 changeFixMaps





