Full notes
Full Humanica update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! A lot of updates and hotfixes have come out over the past month. I've decided that from now on each update should display its own sequence number. We're starting with the milestone tenth! Thank you for continuing to play and share your feedback!
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
The settlement of karembeu
New:
New gameplay settings (more details below).
Option to enable peaceful game mode. Can be selected before starting a game or enabled on existing saves through the settings.
Reworked enemy spawn algorithm. Enemies now spawn closer to the edges of the map. Reduced the chance of enemies spawning on a mountain they can't get down from.
If enemies neither deal nor receive damage for a certain period of time, they disappear.
Reworked save/load windows. Added the ability to delete saves. Saves are now sorted by date.
If villagers didn't manage to plant a crop in a bed before summer (or harvest it before winter), the seeds are returned.
New gameplay settings:
Toggle peaceful mode (enabling peaceful mode can kill all enemies, in case they get stuck).
Enable/disable the tutorial.
Disable edge scrolling (camera movement).
Autosave interval.
Sensitivity for camera movement and zoom.
New graphics settings:
UI scale (max. 130%)
Three window modes (fullscreen, window, borderless window)
Vertical sync and target frame rate.
Smoothing (anti-aliasing).
Shadow quality.
Texture quality.
Render distance.
Disable chromatic aberration.
Color contrast.
Sound changes:
The night-skip sound has been reworked: it is now softer and quieter.
The sound effects setting has been split into three types: entities, notifications, interface.
Bug fixes:
Fixed a bug: the automatic rebuilding of burned structures reset the battle state, causing settlers to leave and go back to work during a fight.
Fixed villagers getting stuck when the navigation mesh is rebuilt (e.g. after placing foundations, roads, or modifying terrain).
Fixed a bug: switching a plant in a bed via RMB (instead of LMB) would not switch the plant across all beds in the group.
Fixes to French, German, Spanish, and Portuguese localizations.
Time acceleration no longer resets to x1 after skipping the night.
Fixed cases of enemy attacks at night when settlers cannot be controlled.
Save names now support any characters from any language.
UI improvements for correct display of different languages and proper rendering at large scale settings.
Fixed tooltip display in villager equipment slots.
Fixed a bug: a burned building with recipes in the queue doesn’t disappear if the auto-rebuild law is approved.
Source
Changelog.gg summarizes and formats this update. How we read updates.
