Full notes
Full Humanica update
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What changed
- Fixes
- Gameplay
- Balance
Hi everyone, friends!
This update adds 50 new annual plans and reworks existing ones. Some issues have also been fixed.
Thanks for following along and for continuing to play!
The settlement of Dexdoz
New:
Added 50 new annual plans
Reworked existing annual plans
When attempting to enter a new age, a warning is now shown: "old annual plans will become unavailable"
Updated some building and technology icons
Balance:
Doubled the prosperity gained from kills for all weapons
Fertilizer no longer increases the number of seeds obtained when harvesting
Slightly lowered the chance of new domestic animals being born
Fixes:
Fixed a bug where sometimes not all required resources were spent when researching a technology
Fixed a bug where production-speed laws also sped up plant growth and settlers' work in garden beds
Fixed a bug where the amount of resources obtained from harvesting crops and butchering animals was mistakenly capped at 10 units
Fixed various localizations
Fixed some resource and animal models
Fixed incorrect display of happiness values
Source
Changelog.gg summarizes and formats this update. How we read updates.
