Full notes
Full Humanica update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
Changes: - You can now select 3 target resources in the gatherer hut. - Added a new law “Automatic Reconstruction”: after a building burns down, an identical one with the same settings is automatically built in its place. - Nomads no longer set fire to gatherer huts, hunter huts, or fishing huts. - Improved the population statistics window: all professions are now displayed here.
Balance: - Increased the chance of successfully finding beet, pea, turnip, bean, plum, and cherry seeds on the world map. - Slightly reduced the frequency of enemy attacks.
Fixes: - Fixed bugs with landscape editing at the edges of the map. - Fixed loading issues with some corrupted save files. - Fixed navigation issues with residents that prevented them from entering certain areas and editing certain parts of the landscape. - The iron sickle can now be crafted. - Plums, cherries, beets, and peas now grant Prosperity when consumed. - Fixed incorrect display of homeless icons in random locations. - Fixed incorrect display of population counts and professions in the population statistics window and tooltips. - Dead residents no longer display the homeless icon. - Fixed issues with the English and Spanish localizations. - Fixed the display of resources in the top-right corner. - The notification sounds for “Plan can be approved” and “There are idle units on the world map” are now muted during battles and when the pause menu is open.
Source
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