Update log
Full Huaxia: Warring States update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
- Store
- Fixes
- Balance
Dear Sirs, the following is the update content:
Adjustments
- The requirement to finish questpurchase a treasure sword in the Ambition quest has been temporarily removed. (Said quest is under repair.)
The initial skill level of historical heroes has been increased, ensuring that each States has characters with level 5 skills.
Even if a player has a crime, constables will no longer attack them, making it possible to clear crimes within the city scenes.
The Talent pt rewarded for Nine Cauldrons fragments collection has been increased to 5 points.
The performance of the large map has been further optimized. The frame rate and stability of the are now higher, and the lag during cross-days has been significantly reduced.
Added help button in (P) Interface.
Fixes
When crafting an item, the skill experience gained from crafting multiple items is no longer the same as that gained from crafting a single item.
Fixed the issue where no goods were displayed when viewing the Mohist goods.
Fixed the issue where soldiers would get stuck outside the invisible wall when dealing with anomalies at the herb gathering resource point.
Resolved the issue where the "Entering Officialdom" quest could not be completed even with a good reputation of 200.
Resolved the issue where players inexplicably entered a state of war with the Gaoluo tribe.
Resolved the issue where the QIN could conquer Gaoluo fortresses.
Fixed the issue where the Infiltrate the City achievement could not be completed.
Fixed the issue where the quest would freeze if the player destroyed all the kingdoms before visiting them. (I call you a war god!)
Fixed the issue of misclassified and incorrect book titles.
Fixed the issue where the board quest would time out after being accepted, but the quest would remain stuck on the panel.
Fixed the issue where the "Sword Heart Seeking Invincibility" talent's invincibility effect was not working.
Fixed the issue where the "Spirit Beast Follower" talent could increase summons without spending extra spirit power when spirit power was low.
Fixed the issue of the other 5 talents or ideologies being ineffective.
Fixed the issue where submitting tax quests would not correctly add or subtract quantities, requiring pressing one coin at a time.
Partially fixed the issue where quest completion conditions would suddenly disappear, preventing subsequent quests from being accepted (quest swallowing issue).
Partially fixed the issue where characters in the military zone would overlap and become unselectable.
Fixed the issue where the ESC key could not be pressed to return in the equipment repair and item submission interface.
Fixed the issue where teammates' equipment needed to be removed before repair could be performed when using the city's equipment repair service.
Resolved the issue of interfaces not being able to be scrolled down using the scroll wheel.
Fixed the issue where the Shield Wolf would turn into a Lightning Wolf when it reached level 10.
Fixed 12 other minor interface bugs.
We will now focus on fixing issues including battle stuttering, in‑city lag, excessive map loading times, the need to travel into cities to interact after accepting quests, the empty‑city mechanic on the world map (partially resolved; please continue to report any further occurrences), retainers being unable to learn ideologies, no markers for read books, separate inventory weight calculations, slow character running speed, various crashes, and other unmentioned gameplay experience problems.
These adjustments require extensive testing and detailed fine‑tuning. We will fix all of them one by one and will definitely not abandon the project.
Future update plans will be discussed with you sirs and announced once these issues
Source
