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Steam News29 May 20262mo ago

May 29, 15th Update Fixes - Unit Traits

Dear Players, here are the contents of this update: Adjustment Many unit traits have been added and reworked, greatly enhancing the combat experience and differentiation of all units.

In this update1

Full notes

Full Huaxia: Warring States update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes2 additions2 changes1 removal
  • Balance
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
addedMany unit traits have been added and reworked, greatly enhancing the combat experience and differentiation of all units. Precise Shot Deal 15% extra damage to targets beyond half of your attack range. Heavy Crossbow Deal 30% extra damage to targets within half of your attack range. Brawling Deal 15% extra damage to targets with broken Stamina. Combat Mastery Deal 30% extra damage to targets with broken Stamina. Morale Boost When your units outnumber the enemy, gain +10% melee damage and +10% ranged damage. Last Stand When your units are outnumbered by the enemy, gain +5% melee damage reduction and +5% ranged damage reduction. Belligerent Upon defeating an enemy, gain Fighting Spirit for 5 seconds (boosts tenacity, fighting to the last). Blood Mist Upon defeating an enemy, gain Phantom Shift for 5 seconds (dodge all incoming attacks). Full Momentum Gain Armor Reinforcement and Fighting Spirit for 15 seconds at the start of combat. Irresistible Force Gain Armor Reinforcement and Fighting Spirit for 15 seconds at the start of combat. Head Start Gain Swiftness for 10 seconds once combat begins. Steadfast Defense When HP drops below 30%, gain Armor Reinforcement for 15 seconds. Can only trigger once. Berserk When HP drops below 50%, gain Fighting Spirit and Rapid Strike for 15 seconds. Can only trigger once.
addedWe will keep adding and tweaking more traits in future updates to make battlefield dynamics and unit abilities more impactful.
removedAllied captured outposts can no longer be seized directly during anomalies.
fixedFixed an issue where grain sacks for the Disaster Relief quest could not be counted or submitted properly.
fixedFixed a bug where the younger sibling would suddenly draw a sword when entering the Manor Estate.
fixedFixed unclosable UI glitches when interacting with city strongholds.

Huaxia: Warring States changes

addedMany unit traits have been added and reworked, greatly enhancing the combat experience and differentiation of all units. Precise Shot Deal 15% extra damage to targets beyond half of your attack range. Heavy Crossbow Deal 30% extra damage to targets within half of your attack range. Brawling Deal 15% extra damage to targets with broken Stamina. Combat Mastery Deal 30% extra damage to targets with broken Stamina. Morale Boost When your units outnumber the enemy, gain +10% melee damage and +10% ranged damage. Last Stand When your units are outnumbered by the enemy, gain +5% melee damage reduction and +5% ranged damage reduction. Belligerent Upon defeating an enemy, gain Fighting Spirit for 5 seconds (boosts tenacity, fighting to the last). Blood Mist Upon defeating an enemy, gain Phantom Shift for 5 seconds (dodge all incoming attacks). Full Momentum Gain Armor Reinforcement and Fighting Spirit for 15 seconds at the start of combat. Irresistible Force Gain Armor Reinforcement and Fighting Spirit for 15 seconds at the start of combat. Head Start Gain Swiftness for 10 seconds once combat begins. Steadfast Defense When HP drops below 30%, gain Armor Reinforcement for 15 seconds. Can only trigger once. Berserk When HP drops below 50%, gain Fighting Spirit and Rapid Strike for 15 seconds. Can only trigger once.
addedWe will keep adding and tweaking more traits in future updates to make battlefield dynamics and unit abilities more impactful.
removedAllied captured outposts can no longer be seized directly during anomalies.
fixedFixed an issue where grain sacks for the Disaster Relief quest could not be counted or submitted properly.
fixedFixed a bug where the younger sibling would suddenly draw a sword when entering the Manor Estate.

Dear Players, here are the contents of this update:

Adjustment

  • Many unit traits have been added and reworked, greatly enhancing the combat experience and differentiation of all units.

    • Precise Shot Deal 15% extra damage to targets beyond half of your attack range.

    • Heavy Crossbow Deal 30% extra damage to targets within half of your attack range.

    • Brawling Deal 15% extra damage to targets with broken Stamina.

    • Combat Mastery Deal 30% extra damage to targets with broken Stamina.

    • Morale Boost When your units outnumber the enemy, gain +10% melee damage and +10% ranged damage.

    • Last Stand When your units are outnumbered by the enemy, gain +5% melee damage reduction and +5% ranged damage reduction.

    • Belligerent Upon defeating an enemy, gain Fighting Spirit for 5 seconds (boosts tenacity, fighting to the last).

    • Blood Mist Upon defeating an enemy, gain Phantom Shift for 5 seconds (dodge all incoming attacks).

    • Full Momentum Gain Armor Reinforcement and Fighting Spirit for 15 seconds at the start of combat.

    • Irresistible Force Gain Armor Reinforcement and Fighting Spirit for 15 seconds at the start of combat.

    • Head Start Gain Swiftness for 10 seconds once combat begins.

    • Steadfast Defense When HP drops below 30%, gain Armor Reinforcement for 15 seconds. Can only trigger once.

    • Berserk When HP drops below 50%, gain Fighting Spirit and Rapid Strike for 15 seconds. Can only trigger once.

We will keep adding and tweaking more traits in future updates to make battlefield dynamics and unit abilities more impactful.

Fix

  • Allied captured outposts can no longer be seized directly during anomalies.

  • Fixed an issue where grain sacks for the Disaster Relief quest could not be counted or submitted properly.

  • Fixed a bug where the younger sibling would suddenly draw a sword when entering the Manor Estate.

  • Fixed unclosable UI glitches when interacting with city strongholds.

  • Fixed an issue where the Clan Member interface would freeze and could not be closed.

  • Fixed missing text for supply quest names.

  • Fixed delayed position updates on the minimap.

  • Fixed an issue where equipped Doctrines could not be unequipped.

  • Fixed abnormal fast sky transition when entering combat scenes.

  • Fixed spell-related quests and achievements that could be completed without casting spells.

  • Fixed incorrect official appointment requirements (Note: the friendliness requirement with county clerks is still under adjustment).

  • Supplemented missing English UI texts.

Important Notice

We advise not to modify in-game time, as this may trigger unknown bugs. Other values such as experience and gold can be adjusted normally.

Welcome to join our Discord group for supervision:

https://discord.gg/KVMGPcyHxr

Thank you again for your support.

Source

Steam News / 29 May 2026

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