Full notes
Full Huaxia: Warring States update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Events
- Store
- Fixes
Huaxia: Warring States changes
Dear Sirs, the following is the update content:
Adjustments
Optimized to shorten loading time.
Optimized bulletin board quest process, allowing quest handover directly in the open world.
Now, after renouncing nationality, retainers assigned to garrison will automatically return to their original affiliated strongholds, and soldiers will join the protagonist's team.
Increased the loading speed when entering battles and returning to the open world map.
The battle result prediction is more accurate; there will no longer be situations where you have an overwhelming advantage but lose a lot of soldiers. We will continue to improve the battle settlement method and presentation form in the future.
Adjusted the refresh quantity of location merchants and bulletin board tasks to reduce stuttering.
The reputation requirement to enter most urban districts has been reduced to "Alert". (The Palace District still requires high reputation to enter; otherwise, you need to sneak in.)
Added help information in the detailed text of board tasks:
Resource Procurement Series: Explanation of the sources of various materials
Shop Renovation Series: Explanation of the source of wood
Fixes
Fixed the issue where heroes would stand overlapping with others after traveling or going to war. (Commonly occurs in Shangcai Wei Wuji, Luoyi Craftsman District, etc.)
Fixed the issue where the UI scaling size on the character creation interface was incorrect, making it impossible to click the god level.
Fixed the issue where retainers assigned to garrison could not be recalled or found, and their status showed blank, after their stronghold was captured.
Fixed the issue where the protagonist would spin in place in distress after losing a battle while commanding in person.
Fixed the issue where soldiers' clothes would change color when passing through the territories of different countries.
Fixed the issue where the waiting time did not count down when waiting to collect resources while besieging a city.
Fixed the issue where accepting the "First Entry into the City" task in Mianchi could not be completed due to the industrial and agricultural districts.
Corrected the issue where donating money to exchange for reputation at the city gate only gave +50 reputation regardless of the amount donated.
Corrected the issue where the point requirement for escaping during battles was always 8.
Corrected the issue where switching artifacts would clear the equipped skills.
Corrected the issue where you could directly return home using the clan shortcut key while serving a sentence.
Fixed the issue where friendly heroes would not gain combat will when the talents [Spiritual Fire Exorcises Evil] and [Li Fire Formation] cast spells.
In addition, the BUG related to the disappearance of the open world map has been fixed multiple times; currently, actual tests show that using a modifier to change or lock the game time will cause this problem.
This is because all underlying logic in the game progresses based on game time (such as soldier spawning, item refreshing, heroes going out, battle time on the map, and many optimization settings). Therefore, Laoi recommends not modifying the game time or any methods that affect its operation.
Currently, we will focus on addressing experience issues such as battle stuttering, in-city stuttering, excessive loading when reading maps, retainers being unable to learn concepts, no marks for read books, separate backpack weight calculation, slow character running movement, other freezes, and other experience issues not mentioned here.
Relevant modifications require a lot of testing and detailed adjustments. We will definitely fix all of them one by one and will never abandon the project.
The subsequent update plan will be released after these issues are fixed and we discuss it with everyone again.
Welcome to join our Discord group for supervision:
Thank you again for your support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
