What changed
0 fixes0 additions8 changes0 removals
changedYour Voice Matters!Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!
changedThe "Whoops, You're Immortal" Balance PassTurns out the combination of our last updates made certain builds completely over-powered, allowing some of you to literally never die. As much as we love a power trip, a necessary nerf has arrived to bring back the tension and challenge of the arena!
changedThe "Whoops, You're Immortal" Balance PassHealth Regen Interval: To slow down rapid unkillable builds, the base healing interval has been increased from 1 second to 5 seconds .
changedThe "Whoops, You're Immortal" Balance PassGrace Period Diminishing Returns: Refreshing your grace period while already in a grace period will now only grant half of the usual duration . Chain your invincibility carefully!
changedDynamic Damage & Combat NumbersWe've overhauled how numbers pop up on your screen so you can immediately read exactly what is happening to your health bar mid-combat:
changedDynamic Damage & Combat NumbersTaking Damage: Now clearly shows as a negative value (e.g., -20 ).
To slow down rapid unkillable builds, the base healing interval1second→5seconds↑To slow down rapid unkillable builds, the base healing interval increased, buffHover Point changes
changedFriendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!
changedTurns out the combination of our last updates made certain builds completely over-powered, allowing some of you to literally never die. As much as we love a power trip, a necessary nerf has arrived to bring back the tension and challenge of the arena!
changedHealth Regen Interval: To slow down rapid unkillable builds, the base healing interval has been increased from 1 second to 5 seconds .
changedGrace Period Diminishing Returns: Refreshing your grace period while already in a grace period will now only grant half of the usual duration . Chain your invincibility carefully!
changedWe've overhauled how numbers pop up on your screen so you can immediately read exactly what is happening to your health bar mid-combat:
Your Voice Matters!
Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!
Update 2026.5.22
The "Whoops, You're Immortal" Balance Pass
Turns out the combination of our last updates made certain builds completely over-powered, allowing some of you to literally never die. As much as we love a power trip, a necessary nerf has arrived to bring back the tension and challenge of the arena!
Dynamic Damage & Combat Numbers
We've overhauled how numbers pop up on your screen so you can immediately read exactly what is happening to your health bar mid-combat:
Taking Damage: Now clearly shows as a negative value (e.g., -20).
Regenerating Health: Now displays as a positive value with a plus sign (e.g., +1).
Clutch Saves: When you successfully block a hit during your invincibility window, it will now proudly display"IMMUNE"instead of flooding the screen with empty values.