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Steam News10 July 20241y ago

Patch 0.9.59 Improved loading times, performance increase, QoL changes and more!

Gameplay changes Major improvements to world generation, loading times are much shorter now.

Full notes

Full HorrorDriven: A story for the road update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes8 additions14 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Fixes
changedGameplay changes
changedMajor improvements to world generation, loading times are much shorter now.
addedAdded correct glyphs for xbox style controller and playstation controllers and reworked how they are displayed in the tutorial.
changedReworked inventory management controls for controllers.
changedMade several improvements to performance.
changedUnlocking fps and setting a framerate limit is once again possible, without stuttering issues this time.

HorrorDriven: A story for the road changes

changedGameplay changes
changedMajor improvements to world generation, loading times are much shorter now.
addedAdded correct glyphs for xbox style controller and playstation controllers and reworked how they are displayed in the tutorial.
changedReworked inventory management controls for controllers.
changedMade several improvements to performance.

Gameplay changes

Major improvements to world generation, loading times are much shorter now.

Added correct glyphs for xbox style controller and playstation controllers and reworked how they are displayed in the tutorial.

Reworked inventory management controls for controllers.

Made several improvements to performance.

Unlocking fps and setting a framerate limit is once again possible, without stuttering issues this time.

Added graphical settings for foliage amount.

Added quick keys to the take all and transfer all buttons.

Increased interaction with car and road props.

Added visuals to the short intro when starting a new game.

Reworked the crafting GUI.

Added sounds for when a new objective is added or completed.

To prevent cheap deaths, the black fade out screen that triggers when a player performs certain actions now clears when players are attacked or detected by enemies.

Added more props to the road.

Increased the car's acceleration and braking power.

Reworked parts of the intro to make players more familiar with important gameplay components.

Made it easier to turn with the car.

Reworked foliage to increase performance.

Added a button to close the map.

Building layouts can now be mirrored to give more variety.

Radio can no longer randomly turn off if it is displaying a message or playing sounds.

Changed monster collision after they attack the player to reduce cheap deaths in confined spaces.

Improved prop generation near roads.

Improved world generation so that the road doesn't approach the gate at too steep of an angle.

Bug fixes

Fixed some animation bugs for the monsters.

Fixed a bug that allowed monsters to escape bear traps much faster than intended.

Fixed a bug which would cause items to disappear if the player were dual wielding torches and using quick swap.

Fixed a bug which caused the player GUI to still be enabled after a player had been dragged out of the car by a monster.

Source

Steam News / 10 July 2024

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