Full notes
Full HorrorDriven: A story for the road update
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Repeated intro
Hello!
What changed
- Compatibility
- Gameplay
- Balance
- Maps
- UI and audio
- Fixes
HorrorDriven: A story for the road changes
We are very excited to finally be able to give you a major update to the demo as well as adding controller support!
Many changes and improvements have been made to the main game during the final testing phase and some of them also affect the demo. So a new update for the demo is in order to give players a more accurate picture of how the game is to play. The demo is now playable again after being disabled for a short while and these are the changes that has been made:
Gameplay changes
Controller support for xbox and playstation controllers has been added. The only time the controllers are currently not supported is in the settings menu.
Added cold as a survival stat. Players will slowly become cold when spending time outside in cold weather. Too much exposure will cause the player to become freezing which will cause damage over time. The player can warm themselves up by staying indoors, being underground or inside the car.
Added "reduced scares mode". Enabling this mode removes all enemies from the game, as well as most scares. This mode makes playing through the game a more peaceful experience while still maintaining the atmosphere.
Reworked the players map. Players can no longer see themselves on the map unless they are near the road. If a player is near a landmark in the woods they will be able to see their approximate position but not what direction they are looking at.
Changed so that the map can now be viewed while a storm is active but instead the player can't see their current position until the storm is over.
Added a new piece of equipment that you can use to localize your position easier now that the map is not always showing your position and direction at all times.
Added a radial menu which can be used to navigate to the other menus easier.
You can now queue equipment that you have in your inventory to instantly equip them by just a press of a button.
You can now specify which hand you want to put your equipment in.
Improved subtitles sync with audio.
You can now equip new equipment from your inventory to an equipment slot that is full. The equipment will then switch places with each other without needing an extra empty slot to transfer to.
Interacting with a locked door or container that is locked with a padlock will now make the player interact directly with the padlock.
Added more useful fauna to the forest.
Added another food item to make food acquisition a bit easier and more varied.
Added some gameplay tips to the loading screen.
Added a brake function for the car. Pressing the jump button while in the car now applies the brakes.
Unplayed recorders now play a sound cue to help players locate them easier.
Added more stuff to interact with in the car.
Added another type of lootable container that has a special requirement to be opened.
The different difficulty settings will now display once you start a new game since some players missed these settings previously.
You can no longer use more than one first aid kit at a time.
Added an unstuck button in the main menu which will respawn the player without negative consequences if they get stuck. Many improvements to collision have been made in previous patches to prevent the player from getting stuck or falling out of bounds, however there is always a small risk of this happening so this button was added as an extra safety feature. It is entirely optional and should only be used if the player has gotten themself stuck and can't free themselves to not break immersion.
Radioactive storms are now shorter but happen more frequently.
Added more animations for the player.
Added more VFX effects.
The car key no longer disappears when you pick it up, since it was confusing to some players. However it only takes up inventory space until you unlock the car.
Bug fixes
Fixed a bug which would prevent forest props from loading in if the player entered the car from outside the distance they are active while the car was inside that distance.
Fixed a bug which caused graphic settings to not save properly.
Fixed a bug which caused the player to not appear right next to the driver door of the car if they exited the car while turning left.
Fixed a bug which prevented the player from clicking on items in quickslots.
Fixed a bug which caused items to disappear when the player tried to add quick use items from their dropped backpack while all quick slots were full.
Fixed a bug which caused the anomaly proximity sensor to not disable its light once the detection was over.
Fixed a bug which caused the flashlight's light to not have the correct strength when it was equipped underground.
Fixed a bug which caused particles to sometimes be disabled.
Fixed a bug which could cause enemies to get stuck in objects when they were first spawned in.
Fixed a bug which would unpause the game with settings and main menu still active if the players pressed a button when adjusting brightness settings.
Fixed a bug which would cause contrast values not to update properly when starting a new game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
