Full notes
Full HorrorDriven: A story for the road update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
HorrorDriven: A story for the road changes
The demo is now back up again after being disabled for a time because of an error introduced in the last update.
Gameplay changes
Level of detail is now set to their correct values, previous update was accidentally uploaded with the lowest graphical settings for LOD which resulted in a very ugly looking game.
Reworked the colliders for the well props so players no longer get stuck inside them if they try to jump in.
Savepoints now make noises (except for the one in the car since it got annoying after a while).
Bug fixes
Fixed a bug which caused the mouse pointer to disappear after choosing the "No" button when the player was asked if they really wanted to quit the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
