Full notes
Full HorrorDriven: A story for the road update
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What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
HorrorDriven: A story for the road changes
Another update which adds more graphical settings, bug fixes, balancing changes, quality of life changes, performance increase and some improvements to immersion.
Some news about when the game will be released.
Although there has never been a set release date the goal was to release the game in 2022. Unfortunately this isn't going to work out, the main reason being the time it takes to polish and also test the full game. Instead of forcing a release now with a game that isn't fully ready, it will instead be released next year in 2023 in order to give you the best experience possible when playing it. Further information about the release date will come at a later time. Hope you understand and that we still have your support going forward.
Gameplay changes
Added pixelation filter. You can now adjust how many pixels you want the game to display and be able to give the game a more retro look if you want.
Small foliage will now be destroyed when run over by the car.
You can now enable screen space reflection in the graphics options.
Reworked the brightness settings to also include a slider for adjusting contrast values.
Improved rain particle system to increase performance.
Made the battery inside the house with the car easier to find since some players were missing where to find it.
There is now an additional sound for when the car is out of battery to make it more clear to the player why the car isn't running anymore.
Added the option to adjust the intensity of the bloom post processing effect in settings. Increased the distance from which enemies can detect players while they are inside the car.
Increased how fast enemies can detect the player inside the car on all difficulty levels.
Enemy difficulty now also changes for how far enemies will chase the player.
Players will now also be notified if they select an upgrade that can't be crafted for other reasons than the player missing the required items.
Bug fixes
Fixed a bug which caused the stamina bar to move too far to the left when the player was out of stamina.
Fixed a bug which would cause bloom values to be stuck in a very high value after looking at the infected light.
Fixed a bug which caused some audiosources to not adjust to the volume set in game by the player.
Fixed a bug which would prevent the player from crafting the maximum amount of extra inventory slots.
Fixed a bug which sometimes caused fps drops due to colliders for the car interacting with colliders for props in buildings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
