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Steam News2 January 20266mo ago

Version 0.7.6

Version 0.7.6 is now LIVE ✨ What’s new? Localization Polish is now supported! Thanks to Maurycy Zarzycki! Materials Now displaying the click and production value of the selected material inside the material screen.

In this update10

Full notes

Full Horripilant update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions15 changes2 removals
  • UI and audio
  • Gameplay
  • Performance
  • Maps
changedLocalizationPolish is now supported! Thanks to Maurycy Zarzycki!
addedSettingsNew option to keep your boon autopick selection between rebirths.
changedGeneralThe game now auto-saves on exit to menu and exit to desktop button presses.
changedRebirthChanged the order of the early skills to help players towards more influencial skills, leading to a better early game experience.
changedRebirthChanged the Skill Tree scale, drag and capping system for a smoother experience.
changedRebirthMaterial Discount Now affects the material level’s to a greater effect (up to 25% discount similar to the base upgrade effects)

Horripilant changes

changedPolish is now supported! Thanks to Maurycy Zarzycki!
addedNew option to keep your boon autopick selection between rebirths.
changedThe game now auto-saves on exit to menu and exit to desktop button presses.
changedChanged the order of the early skills to help players towards more influencial skills, leading to a better early game experience.
changedChanged the Skill Tree scale, drag and capping system for a smoother experience.

Version 0.7.6 is now LIVE

✨ What’s new?

Localization

  • Polish is now supported! Thanks to Maurycy Zarzycki!

Materials

  • Now displaying the click and production value of the selected material inside the material screen.

Settings

  • New option to keep your boon autopick selection between rebirths.

⚙️ Changes

General

  • The game now auto-saves on exit to menu and exit to desktop button presses.

Rebirth

  • Changed the order of the early skills to help players towards more influencial skills, leading to a better early game experience.

  • Changed the Skill Tree scale, drag and capping system for a smoother experience.

  • Material Discount

    • Now affects the material level’s to a greater effect (up to 25% discount similar to the base upgrade effects)

  • Blood Lust

    • Cost Multiplier [c]10x[/c] → [c]7x[/c]

  • Full Potential Skill

    • Cost Multiplier [c]10x[/c] → [c]5x[/c]

Materials

  • Material Sparkles are now kept on scene change.

  • Each material now has a unique particle click effect.

Combat

  • Now defaulting the entrance floor to whichever floor is the highest one you’ve beaten unless it’s been manually modified.

  • Bug Brute

    • Minimum spawn level : [c]50[/c] → [c]35[/c]

  • Bug Bear

    • Minimum spawn level : [c]75[/c] → [c]65[/c]

  • Changed some floors at which items drop to give you more to explore earlier in your playthrough.

    • Item that used to drop at [c]25[/c] now drops at [c]20[/c]

    • Item that used to drop at [c]50[/c] now drops at [c]30[/c]

    • Item that used to drop at [c]100[/c] now drops at [c]50[/c]

    • Item that used to drop at [c]150[/c] now drops at [c]125[/c]

Equipment

  • The equipment sprites now are tinted based on which material is selected.

  • Upgrades that use locked materials now show up as ???

Settings

  • Default FPS cap has been lowered from [c]300[/c] → [c]150[/c]

Misc

  • Changed the player’s voice sfx to be deeper

  • Changed some text behavior in the familiar panel.

  • Updated some Localization strings for better consistency

  • Updated the X amount of damage every X seconds strings to used named variables so that they may be switched around with different languages.

  • Updated Ark Pixel fonts to support a greater amount of characters.

  • You are no longer to interact with god while in a dialogue.

  • Eye cursors now have a little arrow in the corner to indicate where the mouse pointer tip is.

  • Reorganized some settings in settings.

🐛 Bug Fixes

  • Changed base settings to be at 1080p instead of 1600x900

  • Now correctly calculating the trader’s Hemalith boost correctly.

  • No longer switching materials in the equipment room if you’ve got the map open and using a number shortcut.

  • Now doing an extra check before spawning boons to prevent familiar healing to be selected even if there’s no familiar alive.

  • Consumable items now correctly count down outside of combat.

Source

Steam News / 2 January 2026

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