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Steam News23 December 20256mo ago

Version 0.7.5 - Skill Tree V2!

✨ What’s new? General [Playtest] Achievements are now unlockable throughout the game! Characters now have more dialogue options which give further insight into the world.

In this update2

Full notes

Full Horripilant update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions7 changes3 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedGeneralCharacters now have more dialogue options which give further insight into the world.
addedRebirth14 new skills have appeared in the skill tree, which has a new look!
changedRebirthDefy Death Saves you from death and heals for half of your max health once per dungeon run.
changedRebirthBase Production Start with an amount of each production upgrade for all materials.
changedRebirthSparkle Chance Multiplies the additive chance of spawning a sparkle with each click.
changedRebirthRage Get a damage multiplier inversely proportional to the amount of health you have.

Horripilant changes

addedCharacters now have more dialogue options which give further insight into the world.
added14 new skills have appeared in the skill tree, which has a new look!
changedDefy Death Saves you from death and heals for half of your max health once per dungeon run.
changedBase Production Start with an amount of each production upgrade for all materials.
changedSparkle Chance Multiplies the additive chance of spawning a sparkle with each click.

✨ What’s new?

General

  • [Playtest] Achievements are now unlockable throughout the game!

  • Characters now have more dialogue options which give further insight into the world.

Rebirth

14 new skills have appeared in the skill tree, which has a new look!

  • Work Experience

    • Start at a certain player level.

  • Defy Death

    • Saves you from death and heals for half of your max health once per dungeon run.

  • Stock Pile

    • Start with an amount of material.

  • Base Production

    • Start with an amount of each production upgrade for all materials.

  • Material Discount

    • Lowers the multiplier applied to the cost of material upgrades.

  • Speedy Clicks

    • Increases the material autoclicker click speed.

  • Sparkle Power

    • Multiplies the value of a sparkle.

  • Sparkle Chance

    • Multiplies the additive chance of spawning a sparkle with each click.

  • More Sparkles

    • Increases the amount of sparkles that appear.

  • Leftover Scraps

    • Get an amount of boons for each 10 floor under which your start your run from.

  • Rage

    • Get a damage multiplier inversely proportional to the amount of health you have.

  • Familiar Discount

    • Decreases the cost of producing new familiars.

  • Salvaging Expertise

    • Keep more meat from impaling a familiar.

  • Equipment Discount

    • Lowers the equipment price multiplier.

⚙️ Changes

  • Changed verbiage from “Manual Hit Points” to “Weak Points”

  • The 1000th door now shakes the game when opening.

  • Dialogues now queue into each other instead of cutting each other off.

  • Now calculating the meat given on familiar impale based on its health vs its cost instead of just the cost divided.

🐛 Bug Fixes

  • It’s no longer possible to go back from a certain trader’s trade / dialogue’s screen.

  • The effect of the helmet’s faster speed cap no longer is transferrable between saves.

  • Skills are no longer accidentally purchasable by clicking outside of its visible button.

  • Better node validity checking on weak point combo hit.

  • Fixed Skill description description box preventing skill hover.

Source

Steam News / 23 December 2025

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