Full notes
Full Horripilant update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Fixes
- Performance
Version 1.4 is now LIVE
Hey y'all! Been a bit since the last update so I thought I'd let you guys in on what we've been working on. I've been pushing back this update for a bit now since it's pretty small all things considered, and I really wanted to include the new Godot 4.7 feature where I could ignore controller inputs when tabbed out. And while 4.7 is getting here soon, we've also got interesting Steam Sale events coming up and so I wanted to patch some stuff for newcomers to get the best experience coming the game. Worry not though, controller inputs being ignored is coming as soon as Godot 4.7 releases.
We're working on something VERY neat for the community, update 1.5 which will have some very very cool things! That's probably going to be the last content addition to the game as it's pretty content complete. But definitely look out for it.
We've also been working on console and mobile ports, keep an eye out for those. Join our discord and social channels to stay in touch.
Merch is getting worked on as well, we'll announce it here and in our different social channels soonTM.
✨ What’s new?
The base supporter pack now features the Knight from Sol Cesto! Thanks to Géraud & Chariospirale for taking the time to work on this collab!
We’ve also bundled up! Grab it here:
⚙️ Changes
Rebirth
Eagle Eyes
Base cost: [c]10H[/c] → [c]2H[/c]
Controller
When using a gamepad, text that talks about “clicking” now use “pressing” instead.
“Give Up” button in combat is now disabled if out of focus to prevent accidental deaths while using a controller while tabbed out.
General
The merchant in a precarious situation now shows the minimum amount of hemaliths required to be traded.
The game now warns players who haven’t saved in more than 10 minutes.
Updated project to Godot 4.6.3
🐛 Bug Fixes
Fixed being able to get infinite boons by looping floors.
Fixed the boons auto-selection not correctly focusing non-healing boons as was intended in last update.
Changed how scientific notation is formatted to correctly scientifically format numbers.
Fixed Rock and Iron’s cost multipliers not being lowered by the material discount.
Added a null check before storing settings into settings files, preventing possible crashes.
Now grabbing focus of the close button of the statistics page if changing from mouse to controller in that tab.
Fixed the helmet speed cap preventing other helmet upgrades from being held to be automatically bought.
Source
Changelog.gg summarizes and formats this update. How we read updates.
