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Steam News10 April 20262mo ago

Version 1.3.3

Version 1.3.3 is now LIVE ✨ What’s new? Czech is now fully supported! Thanks to Martin Roháček & Semdva! UI The Defy Death now shows an icon next to the health number to show when it has and hasn’t been used.

Full notes

Full Horripilant update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes2 additions7 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Store
  • Balance
  • Fixes
changedUIThe Defy Death now shows an icon next to the health number to show when it has and hasn’t been used.
changedGeneralChanged an extremely computationally expensive shader for a much cheaper one in the ending sequence.
addedGeneralCredits can now be skipped if they’ve been viewed before.
changedGeneralMade the web inside the hole in the green room get broken faster (0.5s vs 1.0s) to match other webs speed.
changedGeneralThe skill tree now prevents you from spending Hemalith and commiting to Rebirth if you cannot afford to purchase the first skill.
changedRebirthStock Pile Base Price: [c]150H[/c] → [c]50H[/c]

Version 1.3.3 is now LIVE

✨ What’s new?

  • Czech is now fully supported! Thanks to Martin Roháček & Semdva!

UI

  • The Defy Death now shows an icon next to the health number to show when it has and hasn’t been used.

Supporter Edition

  • Benny from Bunny Hill joins the base Supporter Edition Pack!

Check out Bunny Hill from DogmaQuest here!

Bunny Hill

⚙️ Changes

General

  • Changed an extremely computationally expensive shader for a much cheaper one in the ending sequence.

  • Now prompting users to retry saving the game if the game fails to save while exiting to desktop or main menu.

  • Credits can now be skipped if they’ve been viewed before.

  • Made the web inside the hole in the green room get broken faster (0.5s vs 1.0s) to match other webs speed.

  • The skill tree now prevents you from spending Hemalith and commiting to Rebirth if you cannot afford to purchase the first skill.

Combat

  • Boon autopicking now prioritizes boons that aren’t self heal / familiar heal.

  • Leftover Scraps boon autopick on run start now prioritizes boons that aren’t self heal / familiar heal .

Rebirth

  • Stock Pile

    • Base Price: [c]150H[/c] → [c]50H[/c]

Weak point related upgrades felt very expensive and were underutilized by players, with these changes, I want to make them relevant and affordable to make them a decent investment without preventing players from unlocking other more useful skills

  • Eagle Eyes

    • Base Cost: [c]5H[/c] → [c]10H[/c]

    • Cost Exponent: [c]2x[/c] → [c]1x[/c]

  • Multiple Hits

    • Base Cost: [c]5H[/c] → [c]10H[/c]

    • Cost Exponent: [c]2x[/c] → [c]1x[/c]

  • Greater Combo

    • Cost Exponent: [c]2x[/c] → [c]1x[/c]

  • Proactive

    • Base Cost: [c]50H[/c] → [c]5H[/c]

    • Cost Exponent: [c]3x[/c] → [c]2x[/c]

  • Powerful Strikes

    • Base Cost: [c]100H[/c] → [c]5H[/c]

Misc

  • Fixed typo on the french skill that keeps more meat on familiar impale.

  • Fixed some sound effects not having correct frequent sound override in the last encounter.

  • Updated credits.

  • Migrated to Godot 4.6.2

🐛 Bug Fixes

  • The code shown above the well is now kept being shown upon leaving/going back into that room.

  • Fixed the Frequent Volume slider not being focusable via controller input.

  • Controller now grabs focus of the end of run button upon leaving the pause menu.

  • Controller now doesn’t get its focus stolen by dialogue on end of run screen.

  • Changed boon autopick logic to prevent selecting from an empty list and crashing the game.

  • Now grabbing controller focus of inventory on pause exit.

  • Now grabbing controller focus of map on pause exit.

  • Now grabbing controller focus of inventory select on pause exit.

  • Fixed inventory items hover misbehaving.

  • Now correctly calculating Rage damage multiplier.

  • Material’s click power’s top right display in materials now show their boosted value correctly.

  • Now correctly resetting other saves consumables going over to a new save.

Source

Steam News / 10 April 2026

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