In this update4
Full notes
Full Horizon's Gate update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Workshop
Horizon's Gate changes
More player-established port tweaks and improvements! Player-built Shipwrights now let you research any ship type (for a fee). There are also some fun shield changes and a new slightly-less-easily-cheesed Salvage Station layout.
FEATURES
You can now research ship types at player-established Shipwrights!
By disassembling a ship and paying its full value, you can learn how to build new ships of that type.
Player-established ports now have occasional generic NPC visitors to chat with
Fang Shield now inflicts mild poison to adjacent Blocked attackers
Electro Shield now inflicts light electric damage to adjacent Blocked attackers
Tall Grass now grants +20% Dodge to anyone standing in it
Reworked Salvage Station layout (NOTE: only applies to games that have not yet visited the Salvage Station!)
Enemies start farther away and spawn in smaller amounts during initial waves
Newly spawned enemies are positioned to be harder to immediately push off the platform
Added "Total Stars Spent" indicator to top right of Class Window
BALANCE
Increased cargo of Full-rigged from 120 -> 130
Increased value of Glacier from 35500 -> 40000
Increased value of Blackwing Galleass from 36000 -> 40000
Reduced value of Stormcutter from 52000 -> 38000
Shellworm Shield Dodge increased from 16% -> 18%
Increased amount of Ray Oil recieved from larger/harder Megaray encounters by ~40%
FIXES
Fixed being unable to gain XP after reaching postgame*
Added journal entry for Tall Grass
Made "CAN'T REACH" message show more consistently
Pressing the class select buttons twice now properly clears class selection mode
MODDING
Added Location.discoverable_fReq
Added fReq field to individual TriggerEffects
Improved build mode text field right-click dropdown list behavior & appearance
Added ItemType special property 'applyAVEffectsToTile', which makes ItemEffect apply to any actor standing on the item
now displays the name of the specified Location
Added elements 'dodged' and 'blocked'
Added Formula calculations 'cFromSource', 'tFromSource', 'dMin'
FormulaGlobals now correctly override existing formulas if you refer to them using 'dMax' or 'dMin'
Improved Automaton sprites slightly
Enabled non-Steam Workshop app download option for mods
*NOTE: Postgame saves from before this patch require entering the console command "set dontAwardAfterCombat 0" to re-enable XP gain. (Press Shift and ` to bring up the console.)
v1.4.61
Fixed tooltip offset bug when 'Look'ing at items
Source
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