In this update5
Full notes
Full Horizon's Gate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
Horizon's Gate changes
A small set of balance & bug fixes this time, with minor tweaks to several abilities and an overall increase to the earnings of player-established ports.
v1.4.3
BALANCE
Defiler's 'Absorb Aura' MP drain increased from 3 -> 5
Gatekeeper's 'Realmsense' now also grants +5% Resistance
Swashbuckler's 'Bolt Balestra' MP cost decreased from 5 -> 4
Shiftcloak's 'Shift Stab' MP cost increased from 0 -> 1
Increased player-established port daily base vendor $ from 5 -> 6
Increased player-established port daily vendor $ per XP from 1:2500 -> 1:2000
Increased player-established port daily XP gain from +0.5 -> +1
Increased player-established training ground daily XP gain bonus from +2.5 -> +3
Final floor of Ahlvarza now spawns fewer enemies until your first win
Investigator port investment info cost reduced from $800 -> $500
Investigator fleet position info cost reduced from $500 -> $300
Investigator trade demands info cost reduced from $300 -> $200
Item Stores at player-established ports now unlock a single Ability Crest when all port buildings are complete (NOTE: only for player ports established after this patch!)
Enemies no longer uses Mug
FIXES
Window maximize state is now remembered and applied on startup
Fixed weather being cleared when entering fleet combat
Fixed selector when bringing up movement via keys/buttons being inconsistent sometimes
Fixed crash on mousing over certain action icons in combat timeline
Fixed dialog window for certain investigator dialog being too small
Disabled Alt+Enter fullscreen toggle, as it was causing issues & bugs
MODDING
Added support for GlobalAoE mod type
ActorType.movementType can now specify a GlobalAoE ID to use
Added formula 'm:cMinCrew'
v1.4.31
Fixed bug where Aphest's movement trait would be applied to non-Aphest when scrolling past Aphest during character creation
(Modding) Fixed Faction mods not working
Source
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