In this update5
Full notes
Full Horizon's Gate update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
Horizon's Gate changes
- Bladehero
Flails & whips get taken off their pedestal, instant-cast magic is now less powerful lategame, and Balancer gets a new passive that opens up a more aggressive playstyle for casters!
v1.4.21
FEATURES
Hovering over an item (such as a Megabomb) in the timeline now shows where its action will affect
New Balancer passive 'Quick Cast'
BALANCE
Flails no longer bypass 10% Physical Defense
Whip weakness against Physical Defense increased from 10% -> 20%
Swashbuckler's 'Mug' damage increased from 90% -> 120% when successful
Minstrel's 'Virelai' MP cost reduced from 6 -> 4 and cast time reduced from 20 -> 15
Scholar's 'Flame', 'Bolt', and 'Frost' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8
Scholar's 'Gust' base damage reduced by 1
Sorcerer's 'Shock Bolts' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8
Elementalist's 'Freeze' base damage increased by +2
Elementalist's 'Freeze' base duration reduced by 8, and rank duration bonus reduced from 10 -> 8
Elementalist's 'Freeze' now gives back 12 MP if used to create a block of ice
Elementalist's 'Condensate' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8
Ignis Knight's 'Burning Wave' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8
Krakenslayer's 'Jump Strike' MP cost increased from 6 -> 8
Sharpshooter's 'Multishot' MP cost increased from 1 -> 2
Breaker's 'Break Arms' weapon damage duration scaling reduced from 150% -> 100%
Breaker's 'Break Legs' rank duration bonus reduced from 20 -> 15
Blade's 'Tempest' passive damage increased from 15% -> 20%
Shiftcloak's 'Melee Momentum' passive damage increased from +2% -> +3% per tile
Dart Bandolier damage increased from 80% -> 90% and Dodge increased from 3% -> 6%
Reduced XP cost of Balancer's 'Geomancy' from 500 -> 300
Increased combat fame gain from fighting fleets
Slightly increased spawn chance of random minor overworld loot
FIXES
Reeve's warning about duplicate cannons no longer occurs if you equip two non-cannon ship gear
Fixed enemies you flee from appearing in future naval combats if you don't visit a location between the two fights
Shock Bolts are now correctly classified as 'ranged' attacks
Salvage Station Cleever can no longer use Sharpshooter's 'Farshot' ability
Fixed crash from too many hires spawning in the cafe
Fixed Pummel not able to get a 6th punch with an Ability Tablet equipped
Fixed Zoar Bats staying on ships after boarding ends and turning invisible
Changes to max Time to Act (such as equipping Swiftness using Adaptability) are now properly updated during combat
Fixed climbing ropes in combat occasionally causing the character to jump all the way up or down the rope
MODDING
Actions now support cloneFrom
Action properties 'mpCost', 'chargeTime', and 'cooldown' are now Formulas (but they cannot reference target actor values)
Added 'mpCostMult', 'mpCostMod', 'chargeTimeMult', 'chargeTimeMod', 'mpCostMult_onlyWithCT', 'mpCostMod_onlyWithCT', 'chargeTimeMult_onlyWithMP', and 'chargeTimeMod_onlyWithMP' GlobalFormulas
Added 'listav' console command that lists ActorValues, or shows detailed info for specified AV
'listfx' console command can now display more detailed info for specific FX
Ctrl+C now copies output text in console mode (such as text generated by listav)
Fixed issues with characters that had a support ability from a disabled mod
Source
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