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Steam News13 January 20215y ago

Version 1.4.21: New Balancer passive, and other balance changes!

Flails & whips get taken off their pedestal, instant-cast magic is now less powerful lategame, and Balancer gets a new passive that opens up a more aggressive playstyle for casters! v1.4.

In this update5

Full notes

Full Horizon's Gate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes5 additions23 changes3 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
addedFlails & whips get taken off their pedestal, instant-cast magic is now less powerful lategame, and Balancer gets a new passive that opens up a more aggressive playstyle for casters!
addedFEATURESNew Balancer passive 'Quick Cast'
removedBALANCEFlails no longer bypass 10% Physical Defense
changedBALANCEWhip weakness against Physical Defense increased from 10% -> 20%
changedBALANCESwashbuckler's 'Mug' damage increased from 90% -> 120% when successful
changedBALANCEMinstrel's 'Virelai' MP cost reduced from 6 -> 4 and cast time reduced from 20 -> 15
Whip weakness against Physical Defense10%20%Whip weakness against Physical Defense increased, buffSwashbuckler's 'Mug' damage90%120%Swashbuckler's 'Mug' damage increased, buffMinstrel's 'Virelai' MP cost64Minstrel's 'Virelai' MP cost decreased, nerfMinstrel's 'Virelai' MP cost reduced from 6 -> 4 and cast time2015Minstrel's 'Virelai' MP cost reduced from 6 -> 4 and cast time decreased, buff

Horizon's Gate changes

  • Bladehero
addedFlails & whips get taken off their pedestal, instant-cast magic is now less powerful lategame, and Balancer gets a new passive that opens up a more aggressive playstyle for casters!
addedNew Balancer passive 'Quick Cast'
removedFlails no longer bypass 10% Physical Defense
changedWhip weakness against Physical Defense increased from 10% -> 20%
changedSwashbuckler's 'Mug' damage increased from 90% -> 120% when successful

Flails & whips get taken off their pedestal, instant-cast magic is now less powerful lategame, and Balancer gets a new passive that opens up a more aggressive playstyle for casters!

v1.4.21

FEATURES

  • Hovering over an item (such as a Megabomb) in the timeline now shows where its action will affect

  • New Balancer passive 'Quick Cast'

BALANCE

  • Flails no longer bypass 10% Physical Defense

  • Whip weakness against Physical Defense increased from 10% -> 20%

  • Swashbuckler's 'Mug' damage increased from 90% -> 120% when successful

  • Minstrel's 'Virelai' MP cost reduced from 6 -> 4 and cast time reduced from 20 -> 15

  • Scholar's 'Flame', 'Bolt', and 'Frost' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8

  • Scholar's 'Gust' base damage reduced by 1

  • Sorcerer's 'Shock Bolts' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8

  • Elementalist's 'Freeze' base damage increased by +2

  • Elementalist's 'Freeze' base duration reduced by 8, and rank duration bonus reduced from 10 -> 8

  • Elementalist's 'Freeze' now gives back 12 MP if used to create a block of ice

  • Elementalist's 'Condensate' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8

  • Ignis Knight's 'Burning Wave' Magic Attack and Skill scaling reduced from 1:1 -> 1:0.8

  • Krakenslayer's 'Jump Strike' MP cost increased from 6 -> 8

  • Sharpshooter's 'Multishot' MP cost increased from 1 -> 2

  • Breaker's 'Break Arms' weapon damage duration scaling reduced from 150% -> 100%

  • Breaker's 'Break Legs' rank duration bonus reduced from 20 -> 15

  • Blade's 'Tempest' passive damage increased from 15% -> 20%

  • Shiftcloak's 'Melee Momentum' passive damage increased from +2% -> +3% per tile

  • Dart Bandolier damage increased from 80% -> 90% and Dodge increased from 3% -> 6%

  • Reduced XP cost of Balancer's 'Geomancy' from 500 -> 300

  • Increased combat fame gain from fighting fleets

  • Slightly increased spawn chance of random minor overworld loot

FIXES

  • Reeve's warning about duplicate cannons no longer occurs if you equip two non-cannon ship gear

  • Fixed enemies you flee from appearing in future naval combats if you don't visit a location between the two fights

  • Shock Bolts are now correctly classified as 'ranged' attacks

  • Salvage Station Cleever can no longer use Sharpshooter's 'Farshot' ability

  • Fixed crash from too many hires spawning in the cafe

  • Fixed Pummel not able to get a 6th punch with an Ability Tablet equipped

  • Fixed Zoar Bats staying on ships after boarding ends and turning invisible

  • Changes to max Time to Act (such as equipping Swiftness using Adaptability) are now properly updated during combat

  • Fixed climbing ropes in combat occasionally causing the character to jump all the way up or down the rope

MODDING

  • Actions now support cloneFrom

  • Action properties 'mpCost', 'chargeTime', and 'cooldown' are now Formulas (but they cannot reference target actor values)

  • Added 'mpCostMult', 'mpCostMod', 'chargeTimeMult', 'chargeTimeMod', 'mpCostMult_onlyWithCT', 'mpCostMod_onlyWithCT', 'chargeTimeMult_onlyWithMP', and 'chargeTimeMod_onlyWithMP' GlobalFormulas

  • Added 'listav' console command that lists ActorValues, or shows detailed info for specified AV

  • 'listfx' console command can now display more detailed info for specific FX

  • Ctrl+C now copies output text in console mode (such as text generated by listav)

  • Fixed issues with characters that had a support ability from a disabled mod

Source

Steam News / 13 January 2021

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