In this update3
Full notes
Full Horizon's Gate update
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What changed
- Balance
- Gameplay
- UI and audio
Horizon's Gate changes
- Stormhero
A major content update is here, with a brand new port and attached dungeon! The dungeon is five levels deep, procedurally generated, and can be ventured into as many times as you want. At its bottom is a new kind of item: Ability Tablets! There are also tons of balance changes, new dialog, and a new trade mechanic!
Here are the details:
v1.4.04
FEATURES
New port: Ahlvarza! ( Can be found
southwest of Luss.
)
This port contains a repeatable 5-level procedural dungeon filled with new enemies!
Delve in as far in as you can - Ranuz will pull you out with a 'Gate device' if you fall in battle.
New item: 'Ability Tablets'! Every class ability has a corresponding Ability Tablet.
They can be equipped as an accessory or weapon/armor augment.
Tablets grant +1 rank to the chosen ability, even going beyond max rank! (for most abilities)
When equipped as an Accessory, they can be used to cast the ability, even without equipping the class.
Can be found at the end of the new dungeon, or as rare finds at the Salvage Station and certain groves.
Only one tablet of each ability can be found (no duplicates).
Bored of the same old cafe chatter? Now you can ask Reeve about most journal entries!
100+ new conversations!
Reeve will now chat every time you eat at the cafe, instead of skipping consecutive days.
"I wanted to ask something about you" options now disappear after the dialogs have been viewed.
New trade mechanic: Market Rate!
Each port starts at 100% Market Rate.
Sell value of trade goods is multiplied by Market Rate.
Selling trade goods lowers Market Rate (to a minimum of 50%).
NPC fleet visits increase Market Rate (to a maximum of 120%).
Each day Market Rate shifts toward 100%.
Ports with higher wealth level and more nearby allied ports will recover from low rates faster.
Trade goods now only sell for half value at non-port locations
Increased all maximum trade good stock by 10%
Selling trade goods at their port of origin now re-adds them to the port inventory
Added dedicated 'Crew Inventory' button
You can now convert XP into Stars (1000:1) at player-established Training Grounds
Overworld discovery range increased by +1 for non-port locations
Crew spawns at cafes now select randomly from the port list, instead of in order, increasing crew diversity
New ship added as investment unlock at Trabenton (NOTE: only for games that haven't visited Trabenton yet!)
New equipment added as investment unlocks at Bette Sands, Wraele, Fivili, Crubtown, Luss (NOTE: only for games that haven't visited those ports yet!)
BALANCE
Gatekeeper's 'Gate: Magma', 'Gate: Storm', 'Gate: Flood', and 'Gate: Sky' can now be cast directly on obstacles
Sailor's 'Heave' and 'Rope' now can't miss allies
Sailor's 'Rope' now gains accuracy from Fist Skill instead of using weapon accuracy
Elementalist's 'Windslash' base damage increased by +1
- Gatewarder's 'GateBarrage' MP cost increased from 7 -> 9
'Preserve' status now protects against the Max HP penalty from being KO'd
Chain Shot damage increased by +1
Ice Carapace now ignores half Magic Defense and half target's Ice Skill
Ruin Aura Magic Attack and Ruin Skill scaling reduced from 1:1 -> 1:0.5
Ruin Aura now ignores half Magic Defense and half target's Ruin Skill
Reduced base healing of Bandages from 18 -> 16
Reduced base healing of Splints
Source
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