In this update1
Full notes
Full Horizon's Gate update
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What changed
- Balance
- Gameplay
- Fixes
Horizon's Gate changes
To try to create some more variety of tactics in ship encounters, I've upped the power of a lot of 'non-traditional' ship weapons, such as Cyclone Blasters and Freeze Cannons.
The Blunderbuss' splash damage has also been taken down a notch, as its extreme synergy with Multishot was completely shredding everything. It still shreds, but other ranged weapons should be better able to compete now.
v1.3.7
Harpoon damage increased from 2 -> 3
Grapeshot range increased from 3 -> 4
Chain Shot range increased from 2 -> 3
Cyclone Blaster now also inflicts -1 Move for a turn
Freeze Cannon now also inflicts -1 Move for a turn and creates ice floes under targets
Blunderbuss power increased from 10 -> 12, but splash damage reduced by 50%
Javelins and Throwing Axes now work with abilities such as Trip Up and Poison Tip
Halved Magic Attack and Skill scaling of Warden's 'Guard' duration
Improved rock wall graphics
Puddles and frozen puddles can no longer spawn on Hatches
Increased chance of rare rewards on Salvage Station from 400t onward from 7.5% -> 21%
Disabled mod warnings if debugMode is not enabled
Fixed default config files not being included in fresh installs
(Modding) Added ItemType.cantFitInTileWith which lists items that the ItemType can't be placed on
(Modding) Added ActorValue "actable" which enables or disables acting if applied to the current turn actor
Source
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