What changed
0 fixes1 addition2 changes0 removals
changed***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for any inconvenience as data cannot be transferred if it is from the release version. ***Fixed: -An issue in which the quest menu would not appear in some occasions still occurred and has now been fixed. -Fixed an issue in which an NPC would appear in an incorrect position in some scenarios. -Fixed an issue in which some skill VFX would persist after use. -Fixed an issue in which the arrows in the system menu did not work. *Previously, the keyboard keys were used to change a setting in the system menu, now the arrows can be clicked or keys can be used. -Fixed a bug where an auto-save occurs in the "Memoryscape" cutscene, locking the player in said scene unless they load an older save. -Fixed a bug where control of the second character would result in controlling both characters at once, including dropped movement inputs, double attack inputs and so on. -Fixed a bug where certain inputs would drop suddenly and randomly. -Fixed a bug where certain UI elements for Hits/Hit Counter/Combo Time and Style Ranks would be invisible or display incorrectly. -Fixed a bug where when locked on while using mouse and keyboard controls, the enemy target would constantly switch whenever the mouse was moved. -Fixed a bug where certain enemies in some scenarios may get stuck on objects while in battle/on the field. * This bug should be fixed, but there is a possibility of certain collisions still causing it to occur. If you run into this bug, please report it to us via discord/email/twitter DM!
changed***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for any inconvenience as data cannot be transferred if it is from the release version. ***Changed: -Adjusted some stats for the enemy and player. -Adjusted display for how an enemy/player in "BREAK" state is shown. *UI on the enemy/player health bar better reflects when the state begins and ends. -Adjusted detailing for certain UI and text elements to improve visibility and readability. -Increased damage reduction for the Realization "Group Protection" from 25% to 50%. -Name for the Realization "Group Protection", changed to "Friends Are Power". -Adjusted the properties for the "Jellied" status effect. When afflicted, the player cannot switch to other party members until it subsides or until death.
added***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for any inconvenience as data cannot be transferred if it is from the release version. ***Added: - Boss rematches Added! Certain bosses can be fought again without the need to replay the game. *Bosses Available to fight as many times as you want: **Jeletan Beyond(Phase 1 and Phase 2) **Memory of Hopelessness **Despera **Enigma of Twilight (Experience and Koine rewards are not given for rematches, however, MP and item rewards are the same as the regular boss fight.) - Training Mode Added : Access by selecting the Training Mode option in the system menu! Leave the Training menu by doing the same while in training mode. *Use the Pause Button to open and close the Training Mode Settings menu while in combat within the Training Mode. *In the training settings menu, several different properties of combat can be adjusted to better suit a training scenario for practicing gameplay! In this mode, item use is infinite and the player and enemy do not lose health, though the damage values are still shown. **Settings Include: -Input Display: Displays any combat inputs used in a list to track buttons pressed. Max: 23 displayed. -Combo Display: Display all skills and attacks used in succession to track what is used in combos. Max: 13 displayed. -Max EP: When using flair
-Increased damage reduction for the Realization "Group Protection"25%→50%↑-Increased damage reduction for the Realization "Group Protection" increased, buffHorizon To Crinoa: Have Faith in Radiance -Prototype- changes
changedFixed: -An issue in which the quest menu would not appear in some occasions still occurred and has now been fixed. -Fixed an issue in which an NPC would appear in an incorrect position in some scenarios. -Fixed an issue in which some skill VFX would persist after use. -Fixed an issue in which the arrows in the system menu did not work. *Previously, the keyboard keys were used to change a setting in the system menu, now the arrows can be clicked or keys can be used. -Fixed a bug where an auto-save occurs in the "Memoryscape" cutscene, locking the player in said scene unless they load an older save. -Fixed a bug where control of the second character would result in controlling both characters at once, including dropped movement inputs, double attack inputs and so on. -Fixed a bug where certain inputs would drop suddenly and randomly. -Fixed a bug where certain UI elements for Hits/Hit Counter/Combo Time and Style Ranks would be invisible or display incorrectly. -Fixed a bug where when locked on while using mouse and keyboard controls, the enemy target would constantly switch whenever the mouse was moved. -Fixed a bug where certain enemies in some scenarios may get stuck on objects while in battle/on the field. * This bug should be fixed, but there is a possibility of certain collisions still causing it to occur. If you run into this bug, please report it to us via discord/email/twitter DM!
changedChanged: -Adjusted some stats for the enemy and player. -Adjusted display for how an enemy/player in "BREAK" state is shown. *UI on the enemy/player health bar better reflects when the state begins and ends. -Adjusted detailing for certain UI and text elements to improve visibility and readability. -Increased damage reduction for the Realization "Group Protection" from 25% to 50%. -Name for the Realization "Group Protection", changed to "Friends Are Power". -Adjusted the properties for the "Jellied" status effect. When afflicted, the player cannot switch to other party members until it subsides or until death.
addedAdded: - Boss rematches Added! Certain bosses can be fought again without the need to replay the game. *Bosses Available to fight as many times as you want: **Jeletan Beyond(Phase 1 and Phase 2) **Memory of Hopelessness **Despera **Enigma of Twilight (Experience and Koine rewards are not given for rematches, however, MP and item rewards are the same as the regular boss fight.) - Training Mode Added : Access by selecting the Training Mode option in the system menu! Leave the Training menu by doing the same while in training mode. *Use the Pause Button to open and close the Training Mode Settings menu while in combat within the Training Mode. *In the training settings menu, several different properties of combat can be adjusted to better suit a training scenario for practicing gameplay! In this mode, item use is infinite and the player and enemy do not lose health, though the damage values are still shown. **Settings Include: -Input Display: Displays any combat inputs used in a list to track buttons pressed. Max: 23 displayed. -Combo Display: Display all skills and attacks used in succession to track what is used in combos. Max: 13 displayed. -Max EP: When using flair
***Please Note: If you have save data prior to patch 1.2, it CANNOT be loaded and must be overwritten with a fresh save from a new game. We apologize for any inconvenience as data cannot be transferred if it is from the release version. ***
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Fixed: -An issue in which the quest menu would not appear in some occasions still occurred and has now been fixed. -Fixed an issue in which an NPC would appear in an incorrect position in some scenarios. -Fixed an issue in which some skill VFX would persist after use. -Fixed an issue in which the arrows in the system menu did not work. *Previously, the keyboard keys were used to change a setting in the system menu, now the arrows can be clicked or keys can be used. -Fixed a bug where an auto-save occurs in the "Memoryscape" cutscene, locking the player in said scene unless they load an older save. -Fixed a bug where control of the second character would result in controlling both characters at once, including dropped movement inputs, double attack inputs and so on. -Fixed a bug where certain inputs would drop suddenly and randomly. -Fixed a bug where certain UI elements for Hits/Hit Counter/Combo Time and Style Ranks would be invisible or display incorrectly. -Fixed a bug where when locked on while using mouse and keyboard controls, the enemy target would constantly switch whenever the mouse was moved. -Fixed a bug where certain enemies in some scenarios may get stuck on objects while in battle/on the field. * This bug should be fixed, but there is a possibility of certain collisions still causing it to occur. If you run into this bug, please report it to us via discord/email/twitter DM!
Changed: -Adjusted some stats for the enemy and player. -Adjusted display for how an enemy/player in "BREAK" state is shown. *UI on the enemy/player health bar better reflects when the state begins and ends. -Adjusted detailing for certain UI and text elements to improve visibility and readability. -Increased damage reduction for the Realization "Group Protection" from 25% to 50%. -Name for the Realization "Group Protection", changed to "Friends Are Power". -Adjusted the properties for the "Jellied" status effect. When afflicted, the player cannot switch to other party members until it subsides or until death.
Added
- Boss rematches Added! Certain bosses can be fought again without the need to replay the game. *Bosses Available to fight as many times as you want: **Jeletan Beyond(Phase 1 and Phase 2) **Memory of Hopelessness **Despera **Enigma of Twilight (Experience and Koine rewards are not given for rematches, however, MP and item rewards are the same as the regular boss fight.) - Training Mode Added : Access by selecting the Training Mode option in the system menu! Leave the Training menu by doing the same while in training mode. *Use the Pause Button to open and close the Training Mode Settings menu while in combat within the Training Mode. *In the training settings menu, several different properties of combat can be adjusted to better suit a training scenario for practicing gameplay! In this mode, item use is infinite and the player and enemy do not lose health, though the damage values are still shown. **Settings Include: -Input Display: Displays any combat inputs used in a list to track buttons pressed.
Max
23 displayed. -Combo Display: Display all skills and attacks used in succession to track what is used in combos.
Max
13 displayed. -Max EP: When using flair