What changed
2 fixes1 addition0 changes0 removals
- Fixes
- UI and audio
- Gameplay
fixedPatch Notes 1.26 Fixed:
fixedFixed issue where an NPC would not load in cutscenes. -Fixed an issue where the player gets stuck in a "Jellied" state after battle and does not clear. -Fixed an issue where when getting jellied, the player is unable to move due to a bug with damage states. -Fixed an issue where the second playable character does not show in the equipment and Memoryscape menus, causing menu UI elements to break. -Fixed a bug where stats and abilities would compound on each other when loading a new save.
addedChanged: -Adjusted stats for enemies and players -Added skills to the player character base moveset. -Adjusted item drop tables. -Adjusted enemy movesets -Adjusted enemy "Revenge" system. -Adjusted style meter values. -Adjust HOPE meter values.
Horizon To Crinoa: Have Faith in Radiance -Prototype- changes
fixedPatch Notes 1.26 Fixed:
fixedFixed issue where an NPC would not load in cutscenes. -Fixed an issue where the player gets stuck in a "Jellied" state after battle and does not clear. -Fixed an issue where when getting jellied, the player is unable to move due to a bug with damage states. -Fixed an issue where the second playable character does not show in the equipment and Memoryscape menus, causing menu UI elements to break. -Fixed a bug where stats and abilities would compound on each other when loading a new save.
addedChanged: -Adjusted stats for enemies and players -Added skills to the player character base moveset. -Adjusted item drop tables. -Adjusted enemy movesets -Adjusted enemy "Revenge" system. -Adjusted style meter values. -Adjust HOPE meter values.
Patch Notes 1.26 Fixed:
-Fixed issue where an NPC would not load in cutscenes. -Fixed an issue where the player gets stuck in a "Jellied" state after battle and does not clear. -Fixed an issue where when getting jellied, the player is unable to move due to a bug with damage states. -Fixed an issue where the second playable character does not show in the equipment and Memoryscape menus, causing menu UI elements to break. -Fixed a bug where stats and abilities would compound on each other when loading a new save.
Changed: -Adjusted stats for enemies and players -Added skills to the player character base moveset. -Adjusted item drop tables. -Adjusted enemy movesets -Adjusted enemy "Revenge" system. -Adjusted style meter values. -Adjust HOPE meter values.