Full notes
Full Horizon Journey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Store
This update focuses on fixing inventory and storage issues, improving UI interactions and settings, stabilizing save behavior, and adding navigation and usability improvements.
Save System and Persistence
Added asynchronous save deletion to prevent stalls when deleting save files
Fixed an issue where objects destroyed could reappear when loading a save
Fixed an issue where player placed structures that were dismantled could respawn in the next session
Inventory and Storage System
Bug Fixes
Fixed object count update errors when transferring items between inventory and storage
Fixed ghost slots where inventory slots appeared occupied but contained no visible item, preventing new items from being placed
Fixed inconsistent item counts and data integrity issues during transfers. Items no longer duplicate or vanish
Fixed stack counts not matching actual quantities. Displayed counts now correctly reflect what you have
New Features
Right-clicking an item while a storage container is open now transfers the entire stack from that slot to the other inventory
Added Take All and Store All buttons to the storage menu for one-click bulk transfers
Added an Inventory Full notification when attempting to pick up or transfer items into a full inventory
Stack sizes now respect their defined maximum limits. Overflow items are placed into a new slot instead of exceeding the cap
Known Limitations
Drag and drop item rearrangement within the inventory is not yet active
UI, Controls, and Settings
Fixed an issue where some panels required pressing twice to open after closing with Escape
Improved item added notifications
Updated several scroll bar widths for better usability
Added a keybind reset button
Updated frame rate settings to behave more reliably and be more up-to-date
Added graphics preset settings
Navigation and Mission Indicators
Added a mission indicator to the compass
World mission indicators are now shown when you are within 750 meters of the objective
Vehicles
Fixed an issue where the character flashlight remained active when entering the rover
Fixed incorrect rover speedometer values so they now display accurate speeds
Removed one passenger seat to provide additional storage space
A Note on the Coming Days
Since before launch, the team has been working continuously, and we have kept that pace through this past week with daily updates to address the most urgent issues we could fix.
After this release, the team will be taking Sunday off to rest and recharge. This is not us stepping away or ending support. It is a short and necessary pause so we can continue working at a sustainable pace and deliver larger and more impactful improvements going forward.
We are still here, we are still reading feedback, and development continues. You can expect continued progress starting again next week.
Thank you for your patience and for sticking with us.
Source
Changelog.gg summarizes and formats this update. How we read updates.
