What changed
0 fixes1 addition4 changes0 removals
changedTL;DRThe launch had serious issues, and the feedback reflected that. Since release, we have been pushing daily updates to address reported problems across save stability, progression, crafting reliability, UI clarity, and overall usability. The game is actively improving, and player feedback is directly shaping these changes.
changedTL;DRThe initial release exposed real problems in the game. Much of the early feedback pointed to issues around stability, progression flow, saving, UI behavior, and overall usability. That feedback set the direction for everything we have worked on since.
addedTL;DRSince launch, we have been shipping daily updates focused on fixing the most impactful issues players reported. Over the past week, these updates have improved save and load reliability, reduced progression blockers, clarified crafting and analysis systems, stabilized UI behavior, improved interaction reliability, and added multiple quality of life improvements. This work has been driven directly by what players shared on Steam and Discord.
changedTL;DRThis is not a short-term response. These fixes are the foundation for bringing the game closer to the experience it was meant to deliver. There is still work ahead, but the game today is already in a better state than it was at launch, and we will continue building on that momentum.
changedTL;DRRight now, player feedback has the highest impact. Clear bug reports, detailed descriptions, and honest impressions help us identify what still needs attention and what is already moving in the right direction. If something has improved, changed, or still feels off, we want to hear about it.
Horizon Journey changes
changedThe launch had serious issues, and the feedback reflected that. Since release, we have been pushing daily updates to address reported problems across save stability, progression, crafting reliability, UI clarity, and overall usability. The game is actively improving, and player feedback is directly shaping these changes.
changedThe initial release exposed real problems in the game. Much of the early feedback pointed to issues around stability, progression flow, saving, UI behavior, and overall usability. That feedback set the direction for everything we have worked on since.
addedSince launch, we have been shipping daily updates focused on fixing the most impactful issues players reported. Over the past week, these updates have improved save and load reliability, reduced progression blockers, clarified crafting and analysis systems, stabilized UI behavior, improved interaction reliability, and added multiple quality of life improvements. This work has been driven directly by what players shared on Steam and Discord.
changedThis is not a short-term response. These fixes are the foundation for bringing the game closer to the experience it was meant to deliver. There is still work ahead, but the game today is already in a better state than it was at launch, and we will continue building on that momentum.
changedRight now, player feedback has the highest impact. Clear bug reports, detailed descriptions, and honest impressions help us identify what still needs attention and what is already moving in the right direction. If something has improved, changed, or still feels off, we want to hear about it.
TL;DR
The launch had serious issues, and the feedback reflected that. Since release, we have been pushing daily updates to address reported problems across save stability, progression, crafting reliability, UI clarity, and overall usability. The game is actively improving, and player feedback is directly shaping these changes.
It has been exactly one week since release, and we wanted to share a clear update on where things stand.
The initial release exposed real problems in the game. Much of the early feedback pointed to issues around stability, progression flow, saving, UI behavior, and overall usability. That feedback set the direction for everything we have worked on since.
Since launch, we have been shipping daily updates focused on fixing the most impactful issues players reported. Over the past week, these updates have improved save and load reliability, reduced progression blockers, clarified crafting and analysis systems, stabilized UI behavior, improved interaction reliability, and added multiple quality of life improvements. This work has been driven directly by what players shared on Steam and Discord.
This is not a short-term response. These fixes are the foundation for bringing the game closer to the experience it was meant to deliver. There is still work ahead, but the game today is already in a better state than it was at launch, and we will continue building on that momentum.
Right now, player feedback has the highest impact. Clear bug reports, detailed descriptions, and honest impressions help us identify what still needs attention and what is already moving in the right direction. If something has improved, changed, or still feels off, we want to hear about it.
We want to sincerely thank everyone who has taken the time to report issues, test updates, or stick with the game during this first week. Your input has directly shaped the updates we shipped, and it continues to guide our priorities going forward.
We are here, we are listening, and we will keep improving the game alongside you.
Discord:
https://discord.gg/wPWSKbE9zu