Full notes
Full Horizon Journey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Performance
This update focuses on save/load stability, crafting and analysis reliability, and UI improvements across menus, storage, and gameplay flow.
Save System & Persistence
Save files are now ordered from newest to oldest
Fixed issues affecting the rover and general storage saves. Items should now persist correctly, and storage should retain its contents as expected
Fixed an issue where items dropped in the world could duplicate after save and load
Fixed cases where world-dropped items could not be collected after loading a save
Updated lobby flow to ensure save data is fully loaded before starting the game via the Play button
Crafting & Analysis
Fixed crafting panels not updating availability correctly based on recipe requirements
Updated Analysis Table behavior so it only reacts to valid item types
Fixed an issue where the Analysis Table could show duplicated unlocks after loading
Fixed a bug that limited analysis completion to one per session
Vehicles
Fixed an issue where not closing the rover gate on first use could cause incorrect reverse behavior
UI and Controls
Selected equipment now correctly stops firing when interacting with objects
Removed an incorrect entry from the language selection settings
Adjusted several UI elements for ultra-wide resolutions
Updated several texts that were missed during previous localization passes
Notes
We are still investigating ultra-wide related issues. If you are using an ultra-wide resolution and encounter problems, please let us know via Discord or the Steam Community.
Player reports directly shape these updates, and we will continue improving stability and usability based on your feedback.
Discord:
https://discord.gg/wPWSKbE9zu
Source
Changelog.gg summarizes and formats this update. How we read updates.
