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Steam News5 February 20264mo ago

Version 0.6.8 Patch Notes

This update focuses on save/load stability, crafting and analysis reliability, and UI improvements across menus, storage, and gameplay flow.

Full notes

Full Horizon Journey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions7 changes1 removal
  • UI and audio
  • Fixes
  • Gameplay
  • Performance
changedThis update focuses on save/load stability, crafting and analysis reliability, and UI improvements across menus, storage, and gameplay flow.
fixedSave System & PersistenceFixed issues affecting the rover and general storage saves. Items should now persist correctly, and storage should retain its contents as expected
fixedSave System & PersistenceFixed an issue where items dropped in the world could duplicate after save and load
fixedSave System & PersistenceFixed cases where world-dropped items could not be collected after loading a save
changedSave System & PersistenceUpdated lobby flow to ensure save data is fully loaded before starting the game via the Play button
fixedCrafting & AnalysisFixed crafting panels not updating availability correctly based on recipe requirements

This update focuses on save/load stability, crafting and analysis reliability, and UI improvements across menus, storage, and gameplay flow.

Save System & Persistence

  • Save files are now ordered from newest to oldest

  • Fixed issues affecting the rover and general storage saves. Items should now persist correctly, and storage should retain its contents as expected

  • Fixed an issue where items dropped in the world could duplicate after save and load

  • Fixed cases where world-dropped items could not be collected after loading a save

  • Updated lobby flow to ensure save data is fully loaded before starting the game via the Play button

Crafting & Analysis

  • Fixed crafting panels not updating availability correctly based on recipe requirements

  • Updated Analysis Table behavior so it only reacts to valid item types

  • Fixed an issue where the Analysis Table could show duplicated unlocks after loading

  • Fixed a bug that limited analysis completion to one per session

Vehicles

  • Fixed an issue where not closing the rover gate on first use could cause incorrect reverse behavior

UI and Controls

  • Selected equipment now correctly stops firing when interacting with objects

  • Removed an incorrect entry from the language selection settings

  • Adjusted several UI elements for ultra-wide resolutions

  • Updated several texts that were missed during previous localization passes

Notes

We are still investigating ultra-wide related issues. If you are using an ultra-wide resolution and encounter problems, please let us know via Discord or the Steam Community.

Player reports directly shape these updates, and we will continue improving stability and usability based on your feedback.

Discord:

https://discord.gg/wPWSKbE9zu

Source

Steam News / 5 February 2026

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